Has anyone tried incorporating any weather into a game? I know that ober posted the natural weather condition cards, and I assume those would affect the entire map. I was thinking about using my W@S rain squall markers to represent a monsoon for a battle in the Pacific. I was planning on randomly placing the markers (all adjacent to one another) after all the armies have been deployed. Then after each movement phase, I would roll a d6 and move the markers one hex. A roll of 1 being North, 2 move NE and so on. I guess my first question is, would the scale be all wrong? I only have 4 markers to use. Maybe include the adjacent hexes to the markers to the effect pattern? What would be a good penalty system for being in the monsoon, adjacent to the monsoon? It would be safe to say it would block line of sight through, but perhaps provide a cover roll while inside? I wanted to try this with the Gilbert Island scenario. Let me know your thoughts.
Your house rules should work, although I am not too sure how localized monsoons are. They may require some experimentation. We have only used the cards and no other mechanics.
We use this random number generator (https://www.random.org/) to simulate random placements. You put in the coord range in one axis and let the number generator generate random a number. Repeat it for numbers in the opposite axis and you have a coord. We use this for random deployments, makes for an interesting game having force scattered to the four winds during deployment, kinda like a para drop in the wind
Also, in AAM terms of play, each turn is about 1 minute and in WAS it is 10 minutes. But again that is based on 100 points and which might be a reason it wasn't added in the beginning. You are always free to change it, per house rules.
Have fun and we have used weather in the past but it was one roll in the beginning and maybe another roll during the game to see if it cleared up or got worse and it affected the whole map as a typical map is roughly 800 meters by 1000 meters or half-mile by three-quarters of a mile give or take (based off 1 map).