Gentlemen, if a Ship or Submarine only has 1 Hull Point why is the Vital Armor higher than the Armor? It only takes 1 hit to destroy the unit. If a unit has 2 or more Hull Points I can see the logic there, but I don't see that same logic for 1 Hull Point units. Is there something in the rules that I am overlooking?
Gentlemen, if a Ship or Submarine only has 1 Hull Point why is the Vital Armor higher than the Armor? It only takes 1 hit to destroy the unit. If a unit has 2 or more Hull Points I can see the logic there, but I don't see that same logic for 1 Hull Point units. Is there something in the rules that I am overlooking?
There is nothing you are overlooking. Because there's a difference you can enjoy "Vitaling" a ship more than just "sinking" them. Logically, there's no difference. However, we don't play the game for "logical" reasons, and many of us enjoy visualizing the exploding "vital" as opposed to the quiet slipping away of a sunken ship.
That's my way of saying I'm not sure why they are different, though I believe Flak has a point.
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In the couple campaigns I've played, if a ship is vitaled, it's sunk. If it runs out of hull points, it can make it back to a friendly naval base, if it's not too far away, and get repaired.
In the couple campaigns I've played, if a ship is vitaled, it's sunk. If it runs out of hull points, it can make it back to a friendly naval base, if it's not too far away, and get repaired.
Gentlemen, if a Ship or Submarine only has 1 Hull Point why is the Vital Armor higher than the Armor? It only takes 1 hit to destroy the unit. If a unit has 2 or more Hull Points I can see the logic there, but I don't see that same logic for 1 Hull Point units. Is there something in the rules that I am overlooking?
One time I played a campaign where if a unit was just sunk you could spend victory points to repair it in 2x Hull Points months, I think vitaled units were 4x or imoossible to refloat.
Gentlemen, if a Ship or Submarine only has 1 Hull Point why is the Vital Armor higher than the Armor? It only takes 1 hit to destroy the unit. If a unit has 2 or more Hull Points I can see the logic there, but I don't see that same logic for 1 Hull Point units. Is there something in the rules that I am overlooking?
Most likely because sometimes the rules don't line up perfectly and you just let it go if it doesn't break anything.
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Gentlemen, if a Ship or Submarine only has 1 Hull Point why is the Vital Armor higher than the Armor? It only takes 1 hit to destroy the unit. If a unit has 2 or more Hull Points I can see the logic there, but I don't see that same logic for 1 Hull Point units. Is there something in the rules that I am overlooking?
Most likely because sometimes the rules don't line up perfectly and you just let it go if it doesn't break anything.
Also because there are some Abilities that use Vital as threeshold number to activate
For example
SURVIVOR: If this unit receives hits equal to or greater than its Vital Armor, roll a die. On a 5 or higher, this unit takes 1 point of hull damage instead of being destroyed.
REMEMBER: If this unit receives hits equal to or greater than its vital armor, or is destroyed by a torpedo attack, roll a die. Score victory points equal to that number.
Agreed most of abilities that use Vital are for aircrafts
If your a one point hull ship you have to have that kind of SA two make it matter and only one 1 pt hull does; Delfinul's Slip Away
Armor and Vital Armor are a game concept;; you need to take damage to be sunk unless an overwhelming attack crushes you.
I can see another unit having an SA to help with that situation but i believe none exist.
There were never going to be changes to the rules so only the addition of an SA is possible to make 1 pt hulls without those special SA's s make it a matter.