Gentlemen, has anyone used the following rules changes and if you have, how do you feel it effected the game? (1) Ships and Subs are not destroyed until damage exceeds their hull points. (2) Ships are crippled when damage equals their hull points. Subs can be damaged but not crippled. Subs are either undamaged, damaged or destroyed. (3) Motor Torpedo Boats (MTB, PT, S, etc.) are treated like Aircraft. If a Ship or another MTB hits the MTB and the MTB fails its High Speed Evasion die roll, the MTB is aborted like an Aircraft and must return to its island base or ship deployment area at the end of that turn. If a Ship or another MTB hits the MTB and equals or exceeds the MTB's vital armor and the MTB fails its High Speed Evasion die roll, it is destroyed. In all cases, since damage is applied at the end of a phase, the MTB may still attack during its Surface Attack step.
THere is a whole section of threads in this forum for what are called "house rules". You have a bunch to read up on if you want to see what others do to enjoy this game some more!
Großadmiral Swizzle
Browncoat by fandom; Cossack by blood; American by birth; Virginian/Husband/Father by wife; Libertarian by choice; Human by race; Christian by grace.
Some years ago, I set up a Java Sea scenario at the National World War II Museum and, given the relatively small size of the ships involved, used a set of house rules very similar to what you described. Just for the one battle, I also added limited torpedo loads (1 for Allies and 2 for Japanese); this worked fairly well for an historical scenario but adds a minor complication that some people might find irritating.
LT
***************************************** If blood be the price of admiralty, Lord God, we ha’ bought it fair!
Some years ago, I set up a Java Sea scenario at the National World War II Museum and, given the relatively small size of the ships involved, used a set of house rules very similar to what you described. Just for the one battle, I also added limited torpedo loads (1 for Allies and 2 for Japanese); this worked fairly well for an historical scenario but adds a minor complication that some people might find irritating.
My brother also did a scenario for that fight, where he doubled the range for the American cruisers as well (they fired at long ranges). I am trying to remember his other rules (Japanese could not fire guns unless they had fired their torpedoes the turn before, etc.) all of which were based on early-war battle policies by both countries.
It turns into a very close, fun battle.
Großadmiral Swizzle
Browncoat by fandom; Cossack by blood; American by birth; Virginian/Husband/Father by wife; Libertarian by choice; Human by race; Christian by grace.