I think it would be more efficient and effective to have caps and penalties in place rather than pushing costs down even more. The market can decide what ships are a good deal or not.
-1 to all AA values (can’t be reduced below 4) Torpedo and gun refits can be put into play as they are identified Defective Torpedoes rolls for all torpedo attacks: On a 1 for UK/Commonwealth and Japan On a 2 or less for all other ships (also cost 1 point less)
We want early war flavor and can taste it without getting too grognardy.
I think we can make new cards (some with very few changes) and just date them earlier. If they become "outdated" by the start of the war with other units ... it doesn't really matter, does it?
Großadmiral Swizzle
Browncoat by fandom; Cossack by blood; American by birth; Virginian/Husband/Father by wife; Libertarian by choice; Human by race; Christian by grace.
I think it would be more efficient and effective to have caps and penalties in place rather than pushing costs down even more. The market can decide what ships are a good deal or not.
-1 to all AA values (can’t be reduced below 4) Torpedo and gun refits can be put into play as they are identified Defective Torpedoes rolls for all torpedo attacks: On a 1 for UK/Commonwealth and Japan On a 2 or less for all other ships (also cost 1 point less)
We want early war flavor and can taste it without getting too grognardy.
I think some general "caps" are a great idea, the focus (for me) would be to create the "flavor" of units that would have been great in WWI, but were not up to the standards of WWII.
One way to do this, is to do it like a "team deck", having that level of organization, making it a "pre-war" deck, titled "Treaty Fleets" or something.
Großadmiral Swizzle
Browncoat by fandom; Cossack by blood; American by birth; Virginian/Husband/Father by wife; Libertarian by choice; Human by race; Christian by grace.