This would be more like Ise or Mogami, a refit rather than an operational unit.
Clemenceau from the team deck sounds like what you are describing: Flag with the 7, 5 AA. If you don’t go that direction, maybe Battleship Hunter or Sprint?
Weeds said something about it being Operational; I don't see it; or do i really understand this premiss of Operational Units;; u want to change originals its tricky; Never going to please everyone but some no mater how u do it, it's going to help others complete turnoff for me.
Operational units are "supposed" to be new SA "personality/flavors" of a named ship that has already been done. It comes from RB's "Operation Rhienubung Bismarck and Sho-Go Yamato" from Set VI. They are not supposed to be a "card fix" of the original card.
RB did it because 1) he had to reuse existing molds for half the units in the last set and 2) set sales pretty clearly showed the "big iron" sold the sets and the Axis were running out of them.
We don't have the mold reuse problem, but we do have the same problem of the Axis not having anymore big capital ships. (And the Allies are almost out of them too now.) But they still sell decks. When I sell decks to my local club or to gamers at GenCon/Origins the first thing they do is shuffle through the cards and stop and look at the battleships. That is just the way it is.
However, the "operational units" slots have moved into some gray areas for sure. Although none of the Forumini cards are strictly "fixed" WotC cards, we have definitely targeted some the most extremely off-stat, off-cost units to get operational variants. This accomplishes much the same thing, but without replacing a WotC card. You still use either card.
I have opposed doing straight-up card fixes for this project and will always oppose that. Nobody on the original card deck team wanted to touch card redos with a 10-foot poll. There is no way to do it without making some subset of the board angry, and the card redo project of the land game clearly found out that it just sent a signal to the marketplace that the game must be broken. RB even led that effort. It was a marketing disaster.
By making Operational variants we are 1) keeping the number of capital ships up to a reasonable percentage of the decks and 2) have the flexibility to create a new flavor/personality of a ship without messing with the original card core stats.
So you can see why I dislike Akagi. That was an almost straight-up fix for the hull number stat and I am not happy about it all. Some of the members even wanted to keep the SAs the same! Someone besides me would have to make and print that card. Akagi is definitely walking on the fine edge IMO.
As for Jean Bart, I agree with mnn that we are closer to doing a refit variant than an operational variant with the proposal to make her a "what if" she had been completed in WWII. In that respect I think keeping the same stats as Richelieu (unless we can show the planned fit would have had something significantly different) and new SAs is the way to go. No muss, no fuss. She is Richelieu's sister ship for all practical purposes IMO.
So what is a "refit variant?" One of the earlier teams (I think for deck C) decided a sister ship (or repeat named ship) could be done as a unique card if the main armament was significantly changed. It was also decided that said ship would have a class limit of one unless more than one of the sister ships were rebuilt the same way. They would also get the year date of the refit. Overall, it was an evolution that I am also not very comfortable with, but that was the desire. I think we are getting too detailed and complicated with this stuff. I know we are running out of ships to do, but I think we are stretching too far and confusing people. It is beginning to look very arbitrary. Maybe because it is. At that point confidence in the project falls fast IMO.
Weeds said something about it being Operational; I don't see it; or do i really understand this premiss of Operational Units;; u want to change originals its tricky; Never going to please everyone but some no mater how u do it, it's going to help others complete turnoff for me.
Without sounding like my nose is going to get brown if you stop suddenly; You have been a big help to keeping the game and Forum still interesting and i would turn to you along with a few others for advise in designing units;; of course not always agreeing ala Unryu; Again your comment on Akagi is exactly my believe; but expansions TAKE on Operational Units still leaves me to scratch my head. RB's need to add muscle to the Axis and expansions need for more muscle to me is were the similarities end. Lucky pretty well brought light to the early problems; but outside of a few nothing was unusable and not worth resigning the designer. Who are we!!!
And than there we go; looking at RB's Operational Units he obsoleted nothing; can't be said about the Hood - Bolzano; He gives us technically Refit Cal and Tenn year of entry we get Pennsylvania; what than is ISE?? How do you lower the cost of under cost units and say it helps the game Coral Sea Zuikaku Than along comes Akagi;; whats next? Most should be just left alone let expansion expand not redesign the end has to come but thats still a ways off.
How do you fix a Bolzano - Myoko - Haguro without obsoleting the original; now thats a topic for discussion. Better call "Mako" or should i say RB
The rest of the team and I had totally different dreams of the Akagi re-do. On the first or second page of the Akagi discussion I had to step away and let other people make the card.
When's the last time you played the original Bolzano, Myoko or Jintsu?
I admit the two units I was okay with doing "operational redos" on were Hood and Bolzano. They were obsolete when they were printed. Even RB wasn't perfect. Every collectible card/miniatures game with multiple expansions has some bookmarks and some power creep. Intentional or not. Jintsu was addressed by RB with Naka. He addressed several other early mistakes with sisterships. I was personally okay with making a new Hood and Bolzano because they were so off the track they were never going to be used and neither of them had a sister ship. Other than those two I was not crazy about getting into "redos." However, over cost/underpowered "bookmarks" are the easy ones to address. What do you do when you have an underpriced super unit like the Wildcat and Haguro? Just ignore them? Those units effectively block the creation of better fighters or IJN cruisers because they started out in the stratosphere of cost/power value. Even coming up with something "different but equal" gives one a twist in the gut since "equal" was already too high. There is no clean solution to that. We have tried to stay "just slightly under the curve" with IJN cruisers, but that is a very narrow space to try to hit. And we definitely have a spread of bullet holes around that little bulls eye. I have already written at length many times about the disaster that was the Wildcat. All I can say is that elephant in the living room has refused to budge. RB couldn't figure out a good solution and neither have we. We have all just made it worse IMO. But I don't have a good solution either or I would have pushed for it.
Expansion has really been a part of the forum from the beginning along with the thought of [correction / errata] of some units. As long as RB was making units we knew what was important.
When RB ended personally I thought thats it, its been fun, but with the idea of a Expansion by a Forum Team, it appealed to me To be truthful, I'm not sure, but I believe had a set of guide lines keeping the new units as close to RB's likeness as possible, I also believed corrections of those troubling units were to be left alone. We weren't the designer
So whats all the fuss about;; lots of good players make good cards and most players like it like that. For me i've always believed the Team Decks to be a truer extension of the game, its enough for me. So when i read Ticats remark about how much do you really play what most believe to be unplayable units I see the disconnect; to me its not about replacing units, but finding away no matter how small not to obsolete or replace them.
I also see the flaws [Wildcat -- Akagi] it may make future units or some player designated as the number cruncher difficult. To me i see it as what i think a lot of players miss in this game, but gave it such a big following for so long;; its INTANGIBLES Very card can't be a mathematical solution or creation; its just boring there has to be a few wrinkles.
Akagi and Kaga side by side have that game design intangible; I think the same can be said about the Wildcat-- Zeke combo with the new Akagi you might as well call it a design Thesis
Using the jintsu over naka is like taking a 4point handicap on your fleet. Unless you really need night fighter and cant use agano at 6points less.
Theres no saving a unit that lays way outside of the curve. Either because of assumptions about the rules made by developers but proven wrong such as torpedoes, in overly simplistic interpretation of history such as the wildcat.
The japanese didnt have another historical large ship option. Akagi was the least in a field of bad options
Expansion has really been a part of the forum from the beginning along with the thought of [correction / errata] of some units. As long as RB was making units we knew what was important.
When RB ended personally I thought thats it, its been fun, but with the idea of a Expansion by a Forum Team, it appealed to me To be truthful, I'm not sure, but I believe had a set of guide lines keeping the new units as close to RB's likeness as possible, I also believed corrections of those troubling units were to be left alone. We weren't the designer
So whats all the fuss about;; lots of good players make good cards and most players like it like that. For me i've always believed the Team Decks to be a truer extension of the game, its enough for me. So when i read Ticats remark about how much do you really play what most believe to be unplayable units I see the disconnect; to me its not about replacing units, but finding away no matter how small not to obsolete or replace them.
I also see the flaws [Wildcat -- Akagi] it may make future units or some player designated as the number cruncher difficult. To me i see it as what i think a lot of players miss in this game, but gave it such a big following for so long;; its INTANGIBLES Very card can't be a mathematical solution or creation; its just boring there has to be a few wrinkles.
Akagi and Kaga side by side have that game design intangible; I think the same can be said about the Wildcat-- Zeke combo with the new Akagi you might as well call it a design Thesis
Good post. I differ on a few points, but I think you have captured at least the intent of the original team and goals.
The IJN Carrier Liberation Force - "Because We Care" Join the IJNCVLF. Service Guarantees Citizenship!