Yes thats the way it should have looked; but Interceptor 2 should be worth more; maybe that was Andy's argument; still in all I personally don't see for whats you get for one pt. more the outcry; Again just me
Biggest Game Changers: Bévéziers (amazing how a great sub can transform a mediocre Navy), Forward Airstrip (really opened up Navies that we're limited in carriers - instantly made the Russians, Italians, and French better).
I have generally been very impressed with the cards that I have used. The one yawning exception is HMS Triton. I was so looking forward to an early war British T-Class sub, and this one just sucks. Overpriced with an absolutely useless SA (Shell installation).
Yes i remember reading Weeds; the Team let it slip through over cost and for some reason Infiltrator has always had a Premium so the high cost; as for Shell Installation I'm not going to criticize the SA; but considering the state of UK subs you'd think something more useful could have been given.
Also, Maya. Gunh. What a train wreck. Not a bad card for gameplay... totally wrong for what she was in what year. I did my own version in one of my decks; that's what I use on the table.
I was greatly disappointed with Unryu at the time, but I found I *do* use her - she's a great cheap fighter truck for the late war IJN.
Maya; Yeah i remember a couple of other players squinting at that; but when I saw Unryu i just saw RED; I hear your thoughts about her as a Truck CVL; but she's a CV any day all day; I argued that on deaf ears many times. To me another Junyo wasn't needed that Bomber 2 is just to good to pass up and with determination i'll take her. IJN needs 3 cap carriers they have enough crap carriers to fill all your xmass wishes.
I don't mean to add on but I hate The Unryuu card. Swo's card was much better.
QFT. That's what happens when someone gets a bean-counter and holds up late-war aircraft numbers on a carrier as compared with early-war aircraft numbers and insists it "must" be Cap 2. :roll:
It is what it is. I either use the Team's card as a cheap fighter truck, or SWO's card as what Unryu coulda/shoulda been, a real late-war carrier.
I don't mean to add on but I hate The Unryuu card. Swo's card was much better.
QFT. That's what happens when someone gets a bean-counter and holds up late-war aircraft numbers on a carrier as compared with early-war aircraft numbers and insists it "must" be Cap 2. :roll:
It is what it is. I either use the Team's card as a cheap fighter truck, or SWO's card as what Unryu coulda/shoulda been, a real late-war carrier.
I dunno. I like Soryu, but don't use her much anymore. Against the USN, with Helldivers or even Dauntlesses running loose, 9 VA just makes her a big bomb magnet. She's been vitaled on Turn 1 of every game I played her.
Soryu is super risky because of her vulnerability, and the fact that her many supportive SA's cause aircraft to want to take off the head of the snake ASAP. In most battles I've played Soryu is the first target of the enemy player.
The best bet with Soryu IMO is to put her next to another good AA escort (preferably not another carrier, if your opponent vitals the unit with his first bomb attack and still has aircraft to attack with, that's trouble), and hope that your Zeros can defend you. Use the turn one "Surprise" SA along with the EDF 2 to push a Zero to 10 dice and hope it works out.