Bomb score of 4, possibly 5. How maneoverable was this unit? This feels a lit like the Curtiss SC Seahawk Brigs and I came up with that has AA5 and Bomb 5 in a 5/7/1 shell ..
Last Edit: Mar 8, 2023 22:53:15 GMT by texasarcher
Crew: 1 Length: 10.1 m (33 ft 2 in) Wingspan: 12 m (39 ft 4 in) Height: 4.3 m (14 ft 1 in) Wing area: 22.44 m2 (241.5 sq ft) Empty weight: 1,912 kg (4,215 lb) Gross weight: 2,460 kg (5,423 lb) Max takeoff weight: 2,880 kg (6,349 lb) Powerplant: 1 × Nakajima NK1C Sakae 12 14-cylinder air-cooled radial piston engine, 700 kW (940 hp) for take-off 950 hp (708 kW) at 4,200 m (13,780 ft) Propellers: 3-bladed constant-speed metal propeller Performance
Maximum speed: 435 km/h (270 mph, 235 kn) at 5,000 m (16,404 ft) Cruise speed: 296 km/h (184 mph, 160 kn) Range: 1,148 km (713 mi, 620 nmi) Ferry range: 1,783 km (1,108 mi, 963 nmi) Service ceiling: 10,000 m (33,000 ft) Time to altitude: 5,000 m (16,404 ft) in 6 minutes 43 seconds Armament
Guns: 2 × 7.7 mm (0.303 in) Type 97 machine guns in forward fuselage 2 × 20 mm (0.787 in) Type 99 Mark 2 machine guns in the outer wings Bombs: 2 × 60 kg (132 lb) bombs
Bear in mind rufe/zero are single seat fighters and this a light homber.
AA is a slight downgrade, though im doubtful of an aa score. Speed is close, so rufes 5/8/1 is probably a point of comsideration. Bomb 5/6 im not sure
I spent a long while looking at what is available and theres multiple references to hittijg a couple of transports off okinawa and dueling with PTs in the phillipines. While the overarching unit did engage in kamikaze missions. This aircraft to no seem to have been used in that capacity.
One thing i did think was the potential for a varistion of this
LONE ASW HUNTER: If there are no other Aircraft in the same sector as this unit, this unit rolls one extra attack die when making ASW attacks against enemy Submarines.
To
LONE HUNTER: If there are no other Aircraft in the same sector as this unit, this unit rolls one extra attack die when makinh ttacks against enemy auxiliaries, and torpedo boats.
There was also a mention of catching blackwidow night fighter.
Intruder - At the end of the air placement step, if this is the only friendly aircraft in its sector and a enemy fighter is present roll a die. On 4+ you can move this unit into an adjacent sector
NIGHT SPECIALIST: While in Darkness, this unit gets +1 on each search check and ignores darkness attack penalties. (PBY Black Cat, A6M2 "Rufe)
Any of the above ability combinations I could get behind but what about
Intruder & Lone Hunter
or
Lone Hunter & Escape Into Darkness
I think this would benefit more from these over Night Specialist. Even with normal darkness attack restrictions this will still hit auxiliaries & MTBs and it's in every turn.
"That's right son, join the navy. Get behind a bloody big gun and knock the hell out of somebody"
"We went out, got our arses kicked, then came back again"
Sea Basing and Intruder are enough (Intruder is defensive, and with 6 bombs at night it would still hit armour 3 over half the time)
Also, thinking about ways to make this unit more exciting (right now, unless it was quite cheap, I would probably choose a Jake over Paul, for Spotter and the better bombs and ASW) could we give it the below ability? Flares: Once per turn, instead of attacking with unit during the Air Attack Step, you may declare that you are using Flares. Friendly Ships ignore darkness penalties when making Gunnery attacks against enemy Ships in this sector.
Last Edit: Mar 25, 2023 13:31:31 GMT by Theaetetus
University Student— Lover of Plato, Aristotle, War At Sea, Palestrina, and Mozart
SEA BASING: This unit can base only in a coast or an island sector on your side of the map. Don't place a Rearming counter on this unit during your Air Return step.
Intruder - At the end of the air placement step, if this is the only friendly aircraft in its sector and a enemy fighter is present roll a die. On 4+ you can move this unit into an adjacent sector
Flares - If this unit attacks an enemy ship in darkness conditions. Friendly ship have no penalty attackong that ship, this turn.