Here is a calendar for the first few match days. Squint is going to be out of town for a few days so there are some longer times than what I said before. And we can adjust to shorten if everyone is done.
Match Day 1: 5-11 July Match Day 2: 12-22 July Match Day 3: 23-29 July
Match Day 1 and each odd pairing: MN (UK, Commonwealth, France) vs. Brigs (TBA), Squint (USSR, USA, China) vs. SWO (TBA) Match Day 2 and each even pairing: Squint vs. Brigs, MN vs. SWO
Firstly, I think we could have some issues trying to remove/add SAs from planes. Maybe skip that part?
But let's say we start with 3 planes, totalling 100 points. Now the next round a plane goes up in pilot quality. You're at 104 points. How do we adjust? The first game's easy enough, but...
You build your flight taking into account the pilot quality. So if you have 3 33-pt poor planes and then you have two pilots who get promoted then you can choose to make them average. If they flew the same 33-point planes they’d be 37 each, 74 total, so you have 26 to spend on another poor pilot.
Either one. But if you have a pilot eligible for promotion and decide not to, you can’t do it later. Just make a new pilot instead.
It could go Game 1 Mike Modano (poor), Mike Gartner (poor), Curt Giles (poor) All 3 get promoted. Curt Giles is shot down but lives.
Game 2 Mike Modano (average), Curt Giles (average), Jon Casey (poor) Mike Modano gets promoted. Curt Giles is shot down and dies.
Game 3 Mike Modano (veteran), Mike Gartner (average), Jon Casey (poor) Jon Casey gets promoted. Mike Modano is shot down and dies.
Game 4 Mike Gartner (average), Jon Casey (average), Neal Broten (poor) All 3 get promoted.
Game 5 Mike Gartner (veteran), Neal Broten (average), Shawn Chambers (poor) Saving veteran Jon Casey for later. Mike Gartner gets promoted. Neal Broten is shot down and dies, Shawn Chambers is shot down and lives.
Game 6 Mike Gartner (ace), Jon Casey (veteran) Mike Gartner gets shot down and lives. Jon Casey gets 5th kill and becomes an ace.
As far as mucking with Plane SAs... I'd be inclined not to, but I am willing to play along regardless. I can see that "yanking" SAs off of planes for pilots could cause some debate re: what SAs should be pulled...
We can leave the cards as they are then. I do want to do the additional SAs though as I originally had posted. Panic for rookies and the two difficult moves per turn for aces.
Does going between two planes of the exact same type count as a "plane change", requiring a pilot downgrade? Examples:
Bf109E Ace (the plane, not the pilot) to or from the Bf109E Wingman or Bf 109E Escort Ms. 406 Veteran (again the plane, not the pilot) to or from Ms. 406 Rookie
I don't want to make this overly complicated, just trying to make sure I've got the rules straight.
I wish to have no connection with any ship that does not sail fast; for I intend to go in harm's way. - Captain John Paul Jones
The plane model what counts, not the card. You guys can do theater or nation to split them up. Your pilots can fly any of your aircraft and can’t fly any of SWO’s aircraft.