Post by mnnorthstars on Jun 26, 2020 4:59:02 GMT
I’ve been thinking about an idea for a fun contest/tournament where competitors keep their pilots over multiple games with the goal of becoming aces.
Goal
Your pilot downs five aircraft in order to become an ace (by the standards of many air forces).
Structure
After a sign-up period, half of the interested players either choose or are assigned Axis and half are Allies. Players may confer and work together via private messaging or other methods. A schedule of match days is generated and each Axis player plays each Allies player in a rotation, until a pilot achieves 5 kills. Each match day lasts a week, or until all of the matches are completed, whichever comes first.
Example:
Axis: weeds, curtm1911, Vergilius
Allies: MN, wararsea4, flakstruk
Match Day 1: MN vs. weeds, curt vs. was4, Vergilius vs. flak
Day 2: MN vs. curt, was4 vs. V, flak vs. weeds
Day 3: MN vs. V, was4 vs. weeds, flak vs. curt
Game Format
Each game is 100 points, 1941 year limit. When you build your flight, name each pilot. It can be a made up name or an actual person, but each name must be unique across your faction (Axis or Allies). Precedence goes to the earliest posting of a flight with that pilot’s name, and only you can use that pilot (not your other faction mates). Of the 1941 and earlier aircraft, you can choose any of them but your pilot quality starts out as poor. Subtract 4 points from the card’s point value if it is printed as an average pilot card, 8 for a veteran, and 12 for an ace. These abilities also apply for aircraft with the following new pilot qualities:
Poor: Panic - When this aircraft is damaged for the first time of the game, it can’t attack or attempt difficult maneuvers until after the next game turn. (P-40B Rookie et al) (unless it already has a negative SA)
Ace: Expert Flier - This aircraft can attempt two difficult maneuvers per move (not more than one per hex). (Spitfire Ace, et al)
Example of a flight
MS. 406 Rookie - 19 points (no adjustment) piloted by Pierre Laclerc (poor)
Lend-Lease Tomahawk - 36 points (-4 from average = 32) piloted by Sergei Vasilievsky (poor)
Kosciuszko Hurricane Mk I - 31 points (-8 from veteran = 23) piloted by Paul Karnowski (poor)
Hurricane Mk I - 27 points (-4 from average = 23) piloted by Alistair Bentham (poor)
Notes: the Hurricanes will gain the Panic ability, whereas the 406 already has Limited Ammo and the Tommy has Poor at Altitude.
The Swag
Keep track of the pilots who shot down aircraft in the game. At the end of the game, roll a die for each pilot who was shot down. On a 4 or higher, the pilot survived and returned to base (Bandits High page 33). On a 3 or less, the pilot is out of the ace contest. If you won your game, all pilots can move to the next pilot quality level if you want, but they don’t have to. Add 4 points to any pilot’s plane you decide to promote to the next level. So, if Pierre Laclerc is the only surviving pilot and was on the winning side, he can be either a poor or average pilot the next game. Once he has been promoted, he can’t go back to a lower pilot quality.
If you didn’t win your game, roll a die for each surviving pilot that shot down an aircraft. On a 4 or higher, the pilot can also be promoted. Only a maximum of one surviving pilot can be promoted if you lost, regardless of dice results.
Subsequent Games
Choose any surviving pilots and put them in any aircraft within the scenario (1941, your faction). If you have a Veteran or Ace pilot who has not flown that plane before, he or she takes a reduction in pilot quality by one step (veteran to average or ace to veteran). You may fly any pilots that you have created, including new pilots, in any game; however, all pilots start at poor pilot quality.
Example:
I-16 Ishak - 20 points (-4 from average) piloted by Joseph Lenin (poor)
Lend-Lease Tomahawk - 36 points (no adjustment, already average) piloted by Pierre Laclerc (average) TWO KILLS (or maybe we find some fun roundels for badges)
Kosciuszko Hurricane Mk I - 31 points (-8 from veteran = 23) piloted by Stephen Wroclaw (poor)
Hurricane Mk I - 27 points (-4 from average = 23) piloted by Gregory Brown (poor)
Questions? Who’s interested?
Goal
Your pilot downs five aircraft in order to become an ace (by the standards of many air forces).
Structure
After a sign-up period, half of the interested players either choose or are assigned Axis and half are Allies. Players may confer and work together via private messaging or other methods. A schedule of match days is generated and each Axis player plays each Allies player in a rotation, until a pilot achieves 5 kills. Each match day lasts a week, or until all of the matches are completed, whichever comes first.
Example:
Axis: weeds, curtm1911, Vergilius
Allies: MN, wararsea4, flakstruk
Match Day 1: MN vs. weeds, curt vs. was4, Vergilius vs. flak
Day 2: MN vs. curt, was4 vs. V, flak vs. weeds
Day 3: MN vs. V, was4 vs. weeds, flak vs. curt
Game Format
Each game is 100 points, 1941 year limit. When you build your flight, name each pilot. It can be a made up name or an actual person, but each name must be unique across your faction (Axis or Allies). Precedence goes to the earliest posting of a flight with that pilot’s name, and only you can use that pilot (not your other faction mates). Of the 1941 and earlier aircraft, you can choose any of them but your pilot quality starts out as poor. Subtract 4 points from the card’s point value if it is printed as an average pilot card, 8 for a veteran, and 12 for an ace. These abilities also apply for aircraft with the following new pilot qualities:
Poor: Panic - When this aircraft is damaged for the first time of the game, it can’t attack or attempt difficult maneuvers until after the next game turn. (P-40B Rookie et al) (unless it already has a negative SA)
Ace: Expert Flier - This aircraft can attempt two difficult maneuvers per move (not more than one per hex). (Spitfire Ace, et al)
Example of a flight
MS. 406 Rookie - 19 points (no adjustment) piloted by Pierre Laclerc (poor)
Lend-Lease Tomahawk - 36 points (-4 from average = 32) piloted by Sergei Vasilievsky (poor)
Kosciuszko Hurricane Mk I - 31 points (-8 from veteran = 23) piloted by Paul Karnowski (poor)
Hurricane Mk I - 27 points (-4 from average = 23) piloted by Alistair Bentham (poor)
Notes: the Hurricanes will gain the Panic ability, whereas the 406 already has Limited Ammo and the Tommy has Poor at Altitude.
The Swag
Keep track of the pilots who shot down aircraft in the game. At the end of the game, roll a die for each pilot who was shot down. On a 4 or higher, the pilot survived and returned to base (Bandits High page 33). On a 3 or less, the pilot is out of the ace contest. If you won your game, all pilots can move to the next pilot quality level if you want, but they don’t have to. Add 4 points to any pilot’s plane you decide to promote to the next level. So, if Pierre Laclerc is the only surviving pilot and was on the winning side, he can be either a poor or average pilot the next game. Once he has been promoted, he can’t go back to a lower pilot quality.
If you didn’t win your game, roll a die for each surviving pilot that shot down an aircraft. On a 4 or higher, the pilot can also be promoted. Only a maximum of one surviving pilot can be promoted if you lost, regardless of dice results.
Subsequent Games
Choose any surviving pilots and put them in any aircraft within the scenario (1941, your faction). If you have a Veteran or Ace pilot who has not flown that plane before, he or she takes a reduction in pilot quality by one step (veteran to average or ace to veteran). You may fly any pilots that you have created, including new pilots, in any game; however, all pilots start at poor pilot quality.
Example:
I-16 Ishak - 20 points (-4 from average) piloted by Joseph Lenin (poor)
Lend-Lease Tomahawk - 36 points (no adjustment, already average) piloted by Pierre Laclerc (average) TWO KILLS (or maybe we find some fun roundels for badges)
Kosciuszko Hurricane Mk I - 31 points (-8 from veteran = 23) piloted by Stephen Wroclaw (poor)
Hurricane Mk I - 27 points (-4 from average = 23) piloted by Gregory Brown (poor)
Questions? Who’s interested?