I have to house rule a few things, including the special ability about attacking at Range 0. If you're at Range 0 and attacking a fighter, that fighter can't fire back (unless it has a Range 0 special ability. But a bomber (in the game, only the Bf110) should be able to attack at range zero if the fighter approached from a direction that would expose it to fire. So, if the fighter comes in from 4, 6 or 8 o'clock, it'll take fire from the rear gunner. Because I have added so many non-AAAF aircraft (He-111s, B-17s, etc) to the game, there are a lot of aircraft-specific rules.
Those who don't remember their history are bound to do something or other...
Nice! Thanks! I have added B-17’s from the Testors kits. What kind of He-111s are you using? Would love to add them!
I'm using the He-111s from Armaments in Miniature. I have to do the painting, of course, but they look pretty good on the table. Esp when I add some stiff wire pieces to represent the guns. The Ju88s and the He-111s had a lot of guns -- not effective ones, but a lot of them.
Those who don't remember their history are bound to do something or other...