I can't remember what the size is of a standard map (in terms of how many hexes long or tall), but I always played with 2 maps put together. 1 map just seemed to constricting, and a pain to constantly be adjusting the planes for flying off the edge.
I can't remember what the size is of a standard map (in terms of how many hexes long or tall), but I always played with 2 maps put together. 1 map just seemed to constricting, and a pain to constantly be adjusting the planes for flying off the edge.
Did the 2 maps together create a good sized space or was it still small ?
For convention play, I added maps to the width AND the length. So that was a total of six maps. That was plenty of room for a slow-moving bomber to spend five or six turns getting to its target and then trying to get off the map before suffering too much damage, while the fighters swarmed around trying to nail the bomber, or each other.
Those who don't remember their history are bound to do something or other...
For convention play, I added maps to the width AND the length. So that was a total of six maps. That was plenty of room for a slow-moving bomber to spend five or six turns getting to its target and then trying to get off the map before suffering too much damage, while the fighters swarmed around trying to nail the bomber, or each other.
Definately don't have table space at home for that though it would be awesome , if i did a typical 100 point match could that work with an 11 by 8 hex mat (I know that is on the small size )?
I can't remember what the size is of a standard map (in terms of how many hexes long or tall), but I always played with 2 maps put together. 1 map just seemed to constricting, and a pain to constantly be adjusting the planes for flying off the edge.
Did the 2 maps together create a good sized space or was it still small ?
It was a good size. Rarely did we have to do the sideways adjustment when you're near the edge.
Definately don't have table space at home for that though it would be awesome , if i did a typical 100 point match could that work with an 11 by 8 hex mat (I know that is on the small size )?
One thing I noticed in one convention scenario I ran: the goal was to bomb a target in the centre of the huge map. The size of the map meant that each opponent knew where the other was coming from, but the actual combat was pretty much limited to the target area. We could have played the whole game on a standard AAAF map....
Those who don't remember their history are bound to do something or other...