Ha-ha! The reason I wanted to try Bolt Action was to see if I could apply the rules system to the AAM minis.
If I may ask, how did work out? I have heard good comments about Bolt Action but my budget says a new size is not in the cards. I have plenty of AAM to make it happen otherwise if it is playable.
If I may ask, how did work out? I have heard good comments about Bolt Action but my budget says a new size is not in the cards. I have plenty of AAM to make it happen otherwise if it is playable.
I haven't tried Bolt Action with AAM figures yet. Bolt Action is platoon level play, with each stand representing a single soldier. It's a hexless map. Ranges are a bit reduced. In BA, friendly figures of a unit are clumped together, with a one-inch separation between different units. So, a Piat team would be two figures moving together, while a section would be as few as five figures or as many as 10, with an officer figure. Scenarios tend to limit the amount of armour in play.
I'm not sure it's convertible. I could pull this off with some nations, with, say, a German platoon containing six ordinary soldiers, with two Panzerfaust, an officer and a Grizzled Veteran, supporting one Panzer IV or a Hanomag. But I don't have enough Greeks, for example, to build a section. The kind of AAM games, where there are two or three tanks to a side, with machine guns, mortars, spotters, etc. doesn't seem to be an easy fit with the BA rules system.
Just my take on it.
Those who don't remember their history are bound to do something or other...
I offered a game time to my friend but did not hear back. I work all Friday and Sunday and will squeez a regular BA game in with Dogtank on Sat morn. This means that I have not tried the BA figures with A&A rules yet and wont be able to try until next week at the earliest. I expect that it will work fine on the larger AAAF maps. The only limitation that I can foresee is that A&A armies might exceed my BA collection in terms of numbers. A small 100 point game to start will tell me. After I play this game next week, I promise to post an AAR
Regarding playing BA rules with A&A figures- I know it can be done easily. Audacity GMed a large game at Maize-con II. I have played a few other times and the rules and figures fit very well together.
So, if you want to play Bolt Action rules but don't have thousands of dollars to buy, assembly, and paint BA figures you can use A&A figures with no problems.
My A&A collection is well in the thousands perhaps 4000 figures all nations. My BA collection is well in the hundreds perhaps 250 figures, Canada and Germany only.
I will report back if I A&A rules work with BA figures.
My friend and I had a chance to play AAM using Bolt Action figures.
It went very well and the game was fun
He was Italy and I was Canada for 100 points each. We used 4 X AAAF maps from the Angles 20 set. Worked great, we played using the forest hexes on the original maps but any map configuration could be made with tiles or even 3D terrain.
If you have a BA collection it can easily be used with AAM rules on the large hex maps.
OK. We played across the short distance of the 4 X AAAF maps which was only 8 hexes. The maps have two large tracts of forest which blocked LOS from many positions and caused us to meet in close combat for many battles. The objectives were dead centre and at the outside edge of each forest in the centre.
Italians used: Semovente 75mm, 2 X Carro M/40, small tankette, and autoblinda AC plus infantry; hero, 2 X Alpine, Breda Modella, 2 X Fucille inf, MG, light Brixa mortar and 47mm ATG
Canadians used: Sherman, Stuart (Honey), 6 pdr ATG, hero, Inspiring Lieu, EE NCO, MG, 3" mortar, spotter, Sten gun, Can inf,
Italians had a numerical advantage for both armour and infantry but no commander which helped the Canucks gain initiative.
The Italians armour avoided the 6 pdr untill the final round when it damaged and disrupted a Carro M/40 but it was not enough. The Sherman and the Semovente 75 exchanged fire and eventually destroyed each other. The Autoblinda danced around but was destroyed before it could do much damage. The little tankette was destroyed but not before it shot up the NCO. It was like a little annoying wasp or bee. The Canadian hero was destroyed by defensive fire from the light Brixa motar while trying to close assault the tankette. He rolled 3 dice: 2 X sixes and 1 X five for the kill The Italian hero was destroyed by the 3" mortar on the final turn to clear him off an objective. The Honey screwed up and forgot who went first on turn 5 and drove out in front of the M/40's and was destroyed without inflicting any damage There was very few units left at the end of turn 7: Italian- 2 X Carro M/40 (one Des & Dam), 2 X Fucille; Canada- Ins Lieu, Can inf, 3" mortar, spotter, 6 pdr The game ended in a tie with one objective each and one contested.
The Italian BA figures look remarkable like the pics on the AAM cards which made it very easy to identify them. The Canadians were close and not a problem for identification.
It is almost necessary to use the same pose for a specific unit eg: the Italian Alpine troops were the same pose and Fucille Infantry too. This makes ID easy and avoids any confusion.
This is a limiting factor for this game. A collector needs several units of the same pose (as for AAM) to work. It just means that I need more BA figures
Im not sure if some is interesting, but the Plastic Soldiers Company offers a 15mm(1/100) Tabletop called Battlegroup (sometimes called Battlegroup Kursk).
If you go through Toyama's WW2 replay list you will find some Bot Action played with AAM miniatures. Biggest advantage is that the terrain scale is more realistic. I have Battlegroup rulebook, it looks like somewhere between BA nd Flames of War. So far i haven't played it though