I'm here. I won't put up a fix. After putting up the cards a second time and losing them too, I'm done with it. If you like any/all of the cards, you can PM me and I'll do a harddrive search for you.
I realize I never figured this out: in bomber scenarios, do you include the bomber cost into your total build cost, or are they added afterward, so that just the cost of the fighters is balanced with the opponent?
My son has a modest collection of Nerf guns. He enjoys them a lot, toting the things for a couple of years now. The stuff is nigh indestructable; I've still got to see the first one breaking down.
Been busy over the holidays with the family, so my list definitely needs updating. When I am back at work I will update it, including Shapeways links etc.
2 decks for me, to be precise. I didn't vote for them, as they are probably included in Pen's vote.
I totally agree. That's a nice pull of Angels. WotC went easy on you in spilling the starter planes; at least you got a nice spread of them.
In addition to Boomer's comments, the Tony is the best craft in this set for the Japanese. The I-16s may not be the most effective of planes, at least they're cheap. You can position them as bait, and every now and then, they'll surprise you by actually hurting an opponent Have fun!
I share the same feeling about the Nazi war crimes outside of the camps. On top of that, I'm appalled by the thinless of the line between civilization and barbarism. So little seems to be needed to turn respectable people into xenophobic murderers. We saw that in 40-45 (and not only with the Nazis), we still see it nowadays. Apparently, it's hard to learn history's lessons.
It's been quite a while, but here is another replay AAR. In the mean time, we somehow managed to skip the battle report of the Allied invasion of Italy's mainland. I hope to bring that to you sometime later.
The four days of Naples 27 - 30 September 1943
With the Allied advance in southern Italy, anti-Fascists in the Naples area began to establish closer contacts with the Allied commanders, and requested Naples' liberation. From 8 September 1943, the day in which the Cassibile armistice came into force, the Italian Army forces in the area drifted toward Naples. The situation in Naples soon turned into chaos, with many higher Italian officials deserting the city, followed by Italian troops. In the days following the armistice, the more or less organized episodes of intolerance and armed resistance toward the German occupiers in Naples intensified.
On 12 September, numerous German soldiers were killed on the streets of Naples, while about 4,000 Italian soldiers and civilians were deported for forced labor. An announcement of the prefect on 22 September decreed compulsory labor for all men from 18–33 years of age and set their forced deportation to work camps in northern Italy and Germany. The population refused to collaborate and rose up. The same day, Colonel Walter Schöll assumed command of the military occupiers in the city, declaring a curfew and a state of siege, with orders to execute all those responsible for hostile actions against German troops, and up to 100 Neapolitans for every German killed.
Following the indiscriminate executions, the looting, the mopping up of the civilian population and the destruction of war spurred spontaneous rebellion in the city, without external organization. On 22 September, the inhabitants of the Vomero quarter managed to capture ammunition from an Italian artillery battery, while on 25 September 250 rifles were stolen from a school. In response to this, starting from 26 September, an unarmed crowd poured into the roads against the Nazi roundups, freeing young people from deportation. The rioters were joined by some former Italian soldiers who had kept themselves hidden so far. On 27 September, large parties of German troops captured about 8,000 Neapolitans, while 400-500 rioters began armed attacks against them, starting the Four Days of Naples.
Battle Report
(Naples overview)
With a scenario of urban combat to play, both Pendragon and I felt comfortable to do Naples with the hexless AAM rules. Each side got 100 points to fill, with another 50 points of reinforcements to arrive at turn 3. The scenario was to take 7 turns, with no less than 5 objectives spread across several points of interest. Pendragon was willing to play the Napoli insurgents, proxying the enraged citizens with (oh the irony) Werwolf models:
I played a numerical minority of German occupiers:
The Germans set up shop close to their 'home objective' in/around one of the more capital buildings (of course).
(German HQ)
The majority of the Italian rebels deployed outside of a just-plundered weapons depot. After rolling for initiative, the Four Days of Naples had started!
The Italians were quick to occupy the neighbouring buildings and put a MG team in top of a building overseeing the central plaza and also put some partisans in the church tower.
(partisan Catholics)
In respons, the Germans put a spotter in cover at the plaza, directing indirect mortar and leichtes Infanteriegeschütz fire at these strategic locations. The Italian MG team was easily killed, but only to be replaced by another team. This second team appeared a lot harder to dislodge. If fact, it managed to remain in that exact same spot for the remainder of the scenario, harrassing any Germans appearing in their sights, of which the German spotter was the first to fall.
(German spotter scanning buildings for rebel MG teams)
(Italian Breda MGs eyeballing Venus)
After these initial ranged skirmishes, reinforcements started to arrive. The Italians were helped by the first batch of Allied troops to arrive at Naples, while the Germans brought in more armored units.
(British arrive at Naples' suburbs)
Italian partisans employed a technique of 'building hopping', circumventing the dangerous central plaza in an improvised pincer movement. Offering the Germans a target overload, they evaded most of the inaccurate German fire, taking up comfortable positions in buildings close to the 'ruins' and 'fountain' objective.
(Italian resistance in overwhelming numbers close to the Roman remains)
A swiftly moving Sd Kfz 251 brought a veteran infantry-team into a building, somewhere inbetween the orchard and ruins. Orders: hold your ground against anything that comes at you. The Italian insurgents took their time destroying the 251, almost forgetting the veteran which remained unscathed in the building. Helped by a MG 42 MG Team in the same building, the Germans checked an approaching British Carrier and its passengers, neutralizing both. The German MG team fell in the process, but the experienced infantry held its crucial position until the very end.
(Vet infantrymen to the left, at the back, checking the Italian uprising)
Two allied Dingo cars sped into the olive orchard, hoping to gain a foothold close to the central objective. At the same time, the orchard was infiltrated by a couple of Mauser toting German soldiers. After some defensive fire exchange, the two Dingos were fixed in place and next fell to German close assault. This action, together with presence of the resilient German veteran in the overseeing building, brought the central 'orchard' objective in firm German control.
(Dingos gone to the dogs)
Hoping to also capture the nearby 'fountain' objective, the German Mausers in the orchard advanced toward this ancient structure. The Italians weren't that easy to surprise, though. A multitude of rebels, including a Brixia mortar team and now supported by a couple of Bren teams, had already taken foothold in vicinity of the fountain and church. Over the duration of the game, they withstood attacks by a Panhard armored car, a Wespe, a mortar team and whatnot. No matter what they threw at the rebels, the Germans were unable to get close to the fountain, leaving the objective in possession of the proud Italians.
(British and Italian churchgoers)
The result of this all was that the scenario would be decided over possession of the objective at the Roman ruins. Using the building-hopping technique, the Italians had already placed several teams in and around the classic remains. In cover of the ruins, the partisans appeared to be rather safe against German artillery fire at range. In order to dislodge the rebels from their strategic position, the German commander sent a StuG to the objective. Although the StuG parked itself next to the ruins, it was unable to clear the landmark of rebels and safeguard the objective. At the end of the scenario, the objective was still contested, setting the score at 2-2.
A standoff!
Epilogue
On 27 September, one of the first outbreaks of fighting occurred in the Vomero quarter, where a group of armed men stopped a German car and killed the German NCO driver. During the day, fierce fighting followed in different areas of the city between the insurgents and German soldiers. A group of 200 insurgents assaulted the weapons depot in Castel Sant'Elmo, which was captured in the evening. Next, more weapons stores were attacked and plundered.
On 28 September, the fighting increased after more Neapolitan citizens joined the riot. In the Materdei district, a German patrol, which had taken shelter in a civil building, was surrounded and kept under siege for hours, until the arrival of reinforcements. At Porta Capuana, a group of 40 men—armed with rifles and machine guns—set up some kind of roadblock, killing six enemy soldiers and capturing four. The Germans launched other raids, amassing numerous prisoners inside the Campo Sportivo del Littorio.
On the third day of the riot, the streets of Naples witnessed fierce clashes. In Giuseppe Mazzini Square, a substantial German party reinforced by tanks attacked 50 rebels, killing 12 and injuring more than 15 of them. The workers' quarter of Ponticelli suffered a heavy artillery bombardment, after which German units committed several indiscriminate massacres among the population. Other fighting took place near the Capodichino Airport and Piazza Ottocalli, in which three Italian airmen were killed. In the same hours, at the German headquarters at Corso Vittorio Emanuele (which was repeatedly attacked by insurgents), negotiations were started between Schöll and the Italians for returning the Campo Sportivo prisoners in exchange for the free retreat of the Germans from Naples.
On 30 September, while the German troops had already begun the evacuation of the city before the arrival of Anglo-American forces from Nocera Inferiore, Antonio Tarsia in Curia—a high school teacher—proclaimed himself head of the rebels and assumed full civil and military powers. The fighting did not cease, and the German guns in the Capodimonte heights shelled the area between Port'Alba and Piazza Mazzini for the whole day. Other fighting occurred in the area of Porta Capuana. The fleeing Germans left behind them fires and massacres, including the burning of the State Archives of Naples, which caused great loss of historical information and documents. At 09:30 on 1 October, the first Allied tanks entered the city. At the end of the day, the German retreat from Naples was complete.
Statistics for the four days of Naples vary: according to some authors, 168 rioters and 159 unarmed citizens were killed; according to the post-war Ministerial Commission for the recognition of partisan victims, casualties amounted to 155, while the registers of the Poggioreale cemetery listed 562 deaths. It should be noted that, in contrast to other resistance episodes in Italy after the 8 September armistice, which also involved Italian fascists, most of the fighting occurred between Italians and Germans. The revolt actually prevented the Germans from organizing a resistance in Naples against the Allied offensive or, as Adolf Hitler himself had ordered, from turning the city into ruins before the German retreat.
Following the Photobucket black-out, I've finally reinstalled all cards in the opening post. I thought this would be an arduous task, but using Postimage is so much easier and quicker than #@*&*!! Photobucket
Most of the card backsides are still missing. Then again, only a few cards had them...