Yep, games without air end up going really quick at the beginning. So a die is rolled for each storm with each number corresponding to a direction. I do 1=straight up, 2=to the left and up, etc. If a storm would move off the map it bounces back the opposite way. Storm GuxPr2n11d6 Initiative 2d6 +11d6·2d6
Your up for movement first, but I just noticed with your previous move, I don't think you can get GG-2 and Ascari-3 to g9 from e11. Did you mean F9? Also, the storm is going to move to c7