Whatever happens to WeeVee, Boise takes center objective, and I think you have the points for the win. Good game, thanks for doing the maps. What did you think of the fire/flooding rules? Not much happened with them this game.
Großadmiral Swizzle
Browncoat by fandom; Cossack by blood; American by birth; Virginian/Husband/Father by wife; Libertarian by choice; Human by race; Christian by grace.
Actually, not completely guaranteed. If I don't sink Marasesti(4) with this torpedo shot, you'll prevent me from taking the center objective for a turn, and you will have those Jabos next turn. Very much a long shot.
Silversides(3) at Marasesti(4) mnz_P8Gy3d6 Flooding 2d6 3d6·2d6
I wish to have no connection with any ship that does not sail fast; for I intend to go in harm's way. - Captain John Paul Jones
With Marasesti(4) sunk, that's the game. I posted my thoughts the Fire and Flooding Rules over in the that thread. I think they are very interesting, but might need a little tweaking. Not an overly complex add to the game as an optional rule. In general - I do like it.
I wish to have no connection with any ship that does not sail fast; for I intend to go in harm's way. - Captain John Paul Jones