Post by cavalrywolfpack on Jul 29, 2017 13:45:53 GMT
I've been interested in naval combat during the age of sail for quite some time. Originally, I was going to try and adapt the WAS rules and create cards to highlight this era, but with very little game experience and being a subpar player, I figured this was a bad idea. Thus, I looked to Sails Glory. Is it worth the $65 buy in? Does anyone know if it's good?
Looked at it, as I used to play a little sailing ship game where the pieces were punched out of plastic cards, but that price and the price per ship afterward... Other than that, (Things) of Glory is a decent enough system. I think sailing ships would do better with X-Wing's style maneuvering though. I might just ape that system for my own card based ship game that is forever in production
Yeah, it is fun to play and gives the feel of age of sail combat. You can play point-and-shoot rules or the pretty realistic advanced rules. Some people don't like the drawing chits system for damage but you can convert the probabilities into a chart or die rolls or whatever you'd like. I personally like it though.
If you like the age of sail and War at Sea you will enjoy the game I would say. I play with my buddy about every third time we get together, which is infrequent but we like it.
Miniature Market carries just about everything still in print. Starters are 50-ish, ships run from 13 to 20. While I'm still working to get past WWI Wings of Glory (great fun!!!), Sails does seem to cover the key points for sailing fun.
Bad thing for me is I know next to nothing about sailing ships.
Its a great game. I've only gotten to play a few times, but the look and feel really does capture combat in the age of sail. I don't know that I would go crazy, but spending about $200 on this game (starter + a few key ships) is not a bad investment.
I wish to have no connection with any ship that does not sail fast; for I intend to go in harm's way. - Captain John Paul Jones