But in a scenario you can make it what you want. I did a large map of Green Beach (Dieppe Raid) with two inch hexes representing 100m and it was 4 foot by 5 foot in size to get that one part of the battlefield in.
I usually also bend time as well. I have had AAM scenarios where each turn was a minute of the real battle, an hour of the battle and even where the turns represented a day of the 7 day battle.
Don't be constrained
Audacity!
Every day I know less about WWII because every day I realise there is more to know!
The hexes are 100 yards approx. This applies to both 2 & 3 inch hexes, the larger hexes came with the vehicle scale change.
Scale conversion is not really my thing so I admit that I am confused. Which would be more accurate though? 2"= 100meters or 3"= 100meters? Not trying to be nit picky; it is just one of those things that will bother me until I know & I am not the guy who can figure it out.
The hexes are 100 yards approx. This applies to both 2 & 3 inch hexes, the larger hexes came with the vehicle scale change.
Scale conversion is not really my thing so I admit that I am confused. Which would be more accurate though? 2"= 100meters or 3"= 100meters? Not trying to be nit picky; it is just one of those things that will bother me until I know & I am not the guy who can figure it out.
Both scales are "accurate". The two-inch hexes represented 100 metres (not yards). But when the vehicles were upscaled from 12mm to 15mm (the so-called Version 2 vehicles), the maps were issued in three-inch hexes, again representing 100 metres, so the new, larger units would fit alright.
Those who don't remember their history are bound to do something or other...
What boomerbill said, it was done to accommodate the larger vehicles & the stacking limit was increased ro 3 units per hex per side.
The "Downside", is it kinda negates the Extended Range for units with it, unless you use a lot of maps......which cover a lot of space.....and the addiction continues.....