Not as yet. What installations did you have in mind?
Some people have tossed in the idea of Floating Drydocks and looking them up on U.S. Naval History and Command. They are based on the Friendly side of the map and if you have damaged or crippled ships you can retreat or retire them and have them remove 'x' amount damage over course of one turn or once per game.
Supply depots could boost the points on General or Vital Cargo special ability, re-roll attacks.
The Land Airbase in-game (Not the Forward Airstrip) just holds aircraft. I saw someone make a card on Facebook where these two or four engine aircraft could fly out every turn instead rearming, add expert abilities to roll extra dice when making torpedoes or bomb attacks. Or give them the ability to re-roll attacks
Dockyards could could be used to negate Incomplete, Inactivity or similar special abilities that way your ship can get in the fight sooner. They could repair ships also.
These are just coming to my mind at the moment. Feel free to refine or just sink these ideas.
Hunh. I hadn't thought of those. I know we'd kicked around the idea of a "larger" Forward Airstrip (Henderson Field?) in one of the Team decks. The biggest bone of contention was letting Patrol Bombers fly off of them, or not...
Drydocks, wow, wouldn't those want to stay as far away from combat as possible?
I had pushed for a 2 space airfield at one stage but not everyone was on board with the idea. There was a floating dock at Darwin when she was attacked. I can’t remember the ships name that was on the dock but they used their AA to help defend the harbour.
A fleet supply ship that allowed a NSA reroll would be better than a support installation. German altmark class (ie nordmark) as a axis variant. Perhaps a allied depot ship?
Floating Dry Dock... Read about the USS Ross, struck two mines and survived... went into floating dry dock where it was attacked again. Some interesting SA's for both the ships and dry dock..
USS Ross --- disabled On 12 October, Ross departed the Admiralties. Five days later she arrived off Dinagat Island. On the morning of the 18th, she covered landings there, on Black Beach 2, then joined Task Unit 77.2.6 (77.2.6) to provide cover for that minesweeping and hydrography unit. Her duty, however, ended abruptly less than 15 hours later.
At 01:33 on 19 October, she struck a mine to port under the forward engineroom and fireroom; and began to list to port. At 01:55 she struck a second mine in the vicinity of the after engineroom. The list increased to 14°.
Chickasaw (ATF-83) and Preserver (ARS-8) closed to render assistance.
Soon after 02:10, Ross jettisoned six torpedoes, all port depth charges, and miscellaneous gear. Topside movable weights were shifted to starboard. The list began to decrease. At 03:15, her medical officer, the seriously injured, and the ship's funds were transferred to Chickasaw. At 03:43, she was taken in tow by the ATF and 4 hours later anchored off Homonhon Island.
Ross in 1945. Casualties from the mine explosions were three killed, 20 missing, nine injured. At 12:04 the anchorage was attacked by Japanese planes. Shrapnel injured two more from Ross' crew.
In the afternoon, the destroyer was towed to an anchorage south of Mariquitdaquit Island. At dawn on 20 October, that anchorage was attacked.
Salvage work on Ross began. Air attacks caused frequent interruptions, but the work continued. On 23 November, she was shifted to the Northern Transport Area anchorage and on the 24th, she was towed into San Pedro Bay and docked in floating drydock ARD-19. The frequent air raids continued, and on the 28th, Ross sustained further damage. A Nakajima Ki-44 "Tojo" crashed into the ARD, passed through the starboard wingwall, and caused gasoline-fed flames to encompass the dock basin deck. As firefighters went to work, another Japanese fighter began a strafing run, but was splashed by gunfire from Ross, the ARD and LST-556.
Repairs to Ross were delayed as the ARD's crew repaired the drydock, but on 13 December the destroyer was underway under tow, for Humboldt Bay. There, further repairs were made and her journey was continued. On 2 March 1945 she reached Mare Island.
Repairs complete, Ross moved down to San Diego at the end of June and in July she steamed for Pearl Harbor en route back to the Western Carolines. She arrived at Ulithi on 14 August, the day hostilities ended.
From 24 August to 4 September, Ross was on air-sea rescue duty as occupation troops were moved by air from Okinawa to Tokyo. On the 5th, she entered Tokyo Bay and into October remained on occupation duty.
Ross departed Japan for the United States on 21 October. On 9 November, she reported for inactivation at Seattle, and with the new year, she shifted to San Diego where she was decommissioned on 4 June 1946.
Their ship their coffin The cruel dark sea their grave.
It's interesting. We do have repair ships in the game. For example, Nordmark. So the "repair" SA is easy enough.
Of course, this would not move (under its own power, or on the game map during a battle). It would have no guns, aside from AA. AA value might be... 4?
It's interesting. We do have repair ships in the game. For example, Nordmark. So the "repair" SA is easy enough.
Of course, this would not move (under its own power, or on the game map during a battle). It would have no guns, aside from AA. AA value might be... 4?
SA of 4 for a floating dry dock sounds reasonable, AA on both wing walls of dry dock of course the crane operators could always swat the A/C out of the sky
Fleet tug to move it around, be an interesting attack on a harbor scenario or fleet anchorage.
Their ship their coffin The cruel dark sea their grave.
I'm looking at it, but I'm having a hard time seeing why you'd take this instead of USS Vestal (which costs 4, and is superior in all respects in-game). It seems more like an Objective Marker than a combat unit...
I'm looking at it, but I'm having a hard time seeing why you'd take this instead of USS Vestal (which costs 4, and is superior in all respects in-game). It seems more like an Objective Marker than a combat unit...
Not to shoot down the idea.
We had USS Vestal in-game? *Checks* Oh snap. Well if USS Vestal is superior then we can always go for something else.
Erwin Rommel - "Give me American supply lines, British planes, German officers and Canadian troops, and I can take over the world".
Yeah, Vestal is a "Team" card. And at 4 points it comes in superior to this in game, as far as I can see. I think this, while interesting, could be better represented by an objective marker and/or scenario rules.
Yeah, Vestal is a "Team" card. And at 4 points it comes in superior to this in game, as far as I can see. I think this, while interesting, could be better represented by an objective marker and/or scenario rules.
Not that I don't appreciate the suggestions!
I only mentioned it because previous post talked about a drydock plus the other day at the Navy Commissary I met an older retiree wearing the USS Ross ball cap; he served aboard the DD during WWII and told me about his ship hitting two mines and then being attacked in the drydock.
I see a lot of WWII Navy veterans here in San Diego and we talk over a cup of coffee and our wives shop.
Their ship their coffin The cruel dark sea their grave.
Honestly, a drydock, even the floating/mobile ones, should be treated like installations, at least when they are doing "there thing". If you've ever lived through a docking/undocking (I've done 5) it is not a fast process. Think 6-12 hours to take a ship from floating to blocked/bloacked to floating. Not to mention the repair work. Not really a "tactical" evolution by any means. Its an interesting idea, but would need to be pretty abstracted for game purposes. In other words, are you really going to dock, repair, undock a ship a small as a DD in the length of battle like Midway??? I'd say no.
On the other hand, I've always been a fan of bigger airstrips (Cap 2+, perhaps being allowed to base patrol bombers without rearming markers). I'd be all over including on in the deck Brigs.
I wish to have no connection with any ship that does not sail fast; for I intend to go in harm's way. - Captain John Paul Jones