Post by OutpostEagle on May 30, 2017 17:33:34 GMT
This thread was originally posted on the MyFastForum Forumini by Rebel:
This thread was designed to help both rookies and veterans play AAM online.
1- Start - Start a new topic where you ask for an opponent in the online matches section. Name the topic so that it is easy to identify. For example: "Looking for opponent for 200 pt brawl" or "John Smith [100pts Fin] VS Joe Blow [100pts China]".
2- Prep - Choose a map from here or from the Cartography thread and agree on year, nations, regulations on armies, location of objective, number of rounds, deployment zones, any Houserules in Play, and whether you use the Advanced Rules or Expanded Rules, etc. For those who want their own maps, you can Download your own Maps and make them. (You may need to put hex coordinates or make a Hex Grid)
3- Build - Build your army. Use the AAM units database to find the stats for units you don't have. or download all the cards up to Eastern front.
For Club games, send your armies to a Online Game Moderator, and when both players have sent their armies, post them in the thread. When the moderator notices the thread, he/she will check to see if the armies are the ones you had chosen.
Outside competitions, in "just for fun" games, instead of contacting a moderator, you can post your army using a spoiler:
4- Gameplay Start playing as in real life. When dice are needed, roll the dice by typing what you see in this box:
(roll range="5d8")
(where the 5 is the number of dice, and the 6 is the type of dice). In AAM, we typically only use d6 dice.
IMPORTANT - You will need to replace the ( ) with [ ] in the above example
Unit movement is posted by mentioning the name of the unit (and the hex it's in if there are many of that type) and the hex it moves to or the unit it fires at. It is customary for the attacker to roll the cover rolls for the defender to speed matches up. Each side rolls their own Initiative normally.
Special Rulings concerning Online Dice Rolling
When you roll an attack, if you accidentally roll too many dice, then remove the last dice of you roll. If you roll to few, then roll as many additional dice are needed.. If you fail to state which unit's attack the roll was, or what the target was (unless there is only one attacker or target available) then you must reroll the attack.
5- If you are the map maker of the match, use image editing software to make the map at the end of each step or turn.
Windows users can download Gimp for editing. Or use MS Paint. (This might require starting each map afresh to keep it clean, and using Names instead of Unit Pictures)
Mac users can use Photoshop. Or use older programs such as Apple/ClarrisWorks to make maps. (Again this might only work with Names)
Depending on how fancy you want the map to be, you can either use the actual images of the units or just type their names inside the hexes. When you make the map, (normally saved in .png or .jpg form) upload it on an image storing website (such as Photobucket or Imageshack), and post it here by typing:
Normally, a map is needed at the end of every phase.
(If you can't find pictures of units for your map, one easy thing to do is go to one of the Forumini Sponsor sites ---> and get the picture from there)
You can follow the instructions farther below if you want to make it look even better. Below, you can also find links to Scenarios and game types that are fun to play.
One last possibility is to download and use the Vassal mod that runs off of Java, it's easy to use and makes sense, and it can save images as png's and jpg's. (It works very well, but only is caught up to D-day)
Remember that this is an Online game played with a world-wide community, so be polite and courteous. Due to "real life", players may take a while to post, so bear with it and wait.
Lastly, always have fun.
1- Start - Start a new topic where you ask for an opponent in the online matches section. Name the topic so that it is easy to identify. For example: "Looking for opponent for 200 pt brawl" or "John Smith [100pts Fin] VS Joe Blow [100pts China]".
2- Prep - Choose a map from here or from the Cartography thread and agree on year, nations, regulations on armies, location of objective, number of rounds, deployment zones, any Houserules in Play, and whether you use the Advanced Rules or Expanded Rules, etc. For those who want their own maps, you can Download your own Maps and make them. (You may need to put hex coordinates or make a Hex Grid)
3- Build - Build your army. Use the AAM units database to find the stats for units you don't have. or download all the cards up to Eastern front.
For Club games, send your armies to a Online Game Moderator, and when both players have sent their armies, post them in the thread. When the moderator notices the thread, he/she will check to see if the armies are the ones you had chosen.
Outside competitions, in "just for fun" games, instead of contacting a moderator, you can post your army using a spoiler:
[spoiler]My army is: 2x Garand and 5x Jeep[/spoiler]
My army is: 2x Garand and 5x Jeep
4- Gameplay Start playing as in real life. When dice are needed, roll the dice by typing what you see in this box:
(roll range="5d8")
(where the 5 is the number of dice, and the 6 is the type of dice). In AAM, we typically only use d6 dice.
IMPORTANT - You will need to replace the ( ) with [ ] in the above example
Unit movement is posted by mentioning the name of the unit (and the hex it's in if there are many of that type) and the hex it moves to or the unit it fires at. It is customary for the attacker to roll the cover rolls for the defender to speed matches up. Each side rolls their own Initiative normally.
Special Rulings concerning Online Dice Rolling
When you roll an attack, if you accidentally roll too many dice, then remove the last dice of you roll. If you roll to few, then roll as many additional dice are needed.. If you fail to state which unit's attack the roll was, or what the target was (unless there is only one attacker or target available) then you must reroll the attack.
5- If you are the map maker of the match, use image editing software to make the map at the end of each step or turn.
Windows users can download Gimp for editing. Or use MS Paint. (This might require starting each map afresh to keep it clean, and using Names instead of Unit Pictures)
Mac users can use Photoshop. Or use older programs such as Apple/ClarrisWorks to make maps. (Again this might only work with Names)
Depending on how fancy you want the map to be, you can either use the actual images of the units or just type their names inside the hexes. When you make the map, (normally saved in .png or .jpg form) upload it on an image storing website (such as Photobucket or Imageshack), and post it here by typing:
[img]location-of-image.jpg[/img]
Normally, a map is needed at the end of every phase.
(If you can't find pictures of units for your map, one easy thing to do is go to one of the Forumini Sponsor sites ---> and get the picture from there)
You can follow the instructions farther below if you want to make it look even better. Below, you can also find links to Scenarios and game types that are fun to play.
One last possibility is to download and use the Vassal mod that runs off of Java, it's easy to use and makes sense, and it can save images as png's and jpg's. (It works very well, but only is caught up to D-day)
Remember that this is an Online game played with a world-wide community, so be polite and courteous. Due to "real life", players may take a while to post, so bear with it and wait.
Lastly, always have fun.