I've pushed this before, but should we look at issuing our own official clarifications for Forumini deck units (not recosts, I know that is strongly opposed, but clarifications to help deal with any issues that come up)?
We already have. If you go to the Goldmine Wagon and download the Update and Clarifications document you will find the last page is a Forumini "sea god" card errata. There isn't much, which is a good thing, but that was decided by a board discussion a year ago or better. I would propose to put the Installations information at the end of the official WotC information, but before the Forumini errata.
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Installations: Installations are not a ship type and SAs that allow interactions with Ships do not allow interactions with Installations. However, Installations attack and are damaged or crippled in the same manner as Ships. Installations have the No Sea Control ability. There is a one per sector stacking limit for Installations. Landing and Beach Landing are the two SAs that allow an attempt to invade an installation (Secret Cargo, Vital Cargo, Tokyo Express, and Evacuate do not). A unit can score VP from its Landing or Beach Landing SA and 'invade' the Installation on the same turn. The presence of an installation in a sea sector (if it can’t be placed in an island sector) doesn't affect line of sight into, out of, or through that sector.
The first three sentences are new but the last three are from the official clarifications from Wizards.
Good summary! However, instead of the first sentence, what if we amend the appropriate parts of the Rulebook like RB would have likely done with a third edition that included Installations?
The definition of "Type" on page 13 of the Rulebook should now read:
Type: The four basic types of units in the game are Ship, Submarine, Aircraft, and Installation. The unit type affects how the unit resists attacks and interacts with other units. ...that unit is. The subtypes are:
Amend the Sequence of Play on the back cover of the Rulebook to read: E. Air Attack phase - First Player's ... - Second Player's ... Attack enemy Ships, Submarines or Installations with your Aircraft squadrons, using ASW, Bomb, Gunnery, or Torpedo attacks. Note: Installations can't be attacked with Torpedoes.
F. Surface Attack phase - First player's ... - Second player's ... Attack enemy Ships, Submarines or Installations with your Ships or Installations, using either ASW, Bomb, Gunnery, or Torpedo Attacks. Note: Installations can't be attacked with Torpedoes. I. End of Turn Claim an Objective marker if you have a Ship in that sector and no enemy Ships or Installations are in or adjacent to that sector.
Add the following definition and edits to the Glossary of the Rulebook:
Add:
Installation: A type of unit that consists of a single land base.
Amend: Crippled: A Ship, Submarine, or Installation that has taken damage ... Crippled Ships, Submarines, or Installations suffer a penalty of -1 to armor... Crippled Ships, Submarines, and Installations get -1 on each attack die...
type: A basic characteristic of a unit, indicating whether it is considered and Aircraft, Ship, Submarine, or Installation. ...
unit: A Ship, Submarine, Aircraft squadron, or Installation represented by a single miniature.
Any other places in the Rulebook where "Installations" should be inserted? I don't have time to go through the book in detail right now. I don't think we need to amend the Rulebook everywhere a unit type is mentioned, but I think we should amend it in the key places that will define an Installation and how it works.
Then put all the clarification sentences mnn wrote as a bulleted list so answers to specific questions can be easier to find.
The following clarifications apply to Installations: - Installations attack during the Surface Attack phase - Stacking: Each player may have one Installation in a single sector. - The presence of an installation in a sea sector (if it can’t be placed in an island sector) doesn't affect line of sight into, out of, or through that sector. - SAs, etc.