Turn 2 TURN ORDER: Player Movement and Locations, Air Enemy Active Formations Intel (Table 1) Sightings (Table 2) Formations (Table 3) Resolve Combat Points and Reinforcement
Turn 3 TURN ORDER: Player Movement and Locations, Air Enemy Active Formations Intel (Table 1) Sightings (Table 2) Formations (Table 3) Resolve Combat Points and Reinforcement
Turn 4 TURN ORDER: Player Movement and Locations, Air Enemy Active Formations Intel (Table 1) Sightings (Table 2) Formations (Table 3) Resolve Combat Points and Reinforcement