Post by weedsrock2 on Jun 12, 2023 20:27:46 GMT
I checked "supporting other units." The German raiders with their "cloaking device SAs" are powerful units for protecting objectives and tying up enemy units. Iro and Neosho are great for removing the "slow" from old battleships. But for the most part they are "scenario" units. I agree with Flak that most of them don't work for the "race for the objectives" core game. I haven't tried it yet, but some of them might be useful in 500 pt fleets or above where the games take longer to play and there is time to bring them into play, but I'll bet there are still better ways to use the points. We regularly get them in use in our club by writing scenarios that specifically give some of them a role. Allowing minelayers to forward deploy at the start of the game is one "trick." We had one scenario that allowed each player to place one mine at the start of the game as long as their fleet contained at least one unit with the minelaying ability. Same thing for allowing minesweepers to forward deploy at the start of the game.
They also look kinda' cool. Something different anyway.