Maximum speed: 439 km/h (273 mph, 237 kn) at 5,500 m (18,045 ft)
Cruise speed: 333 km/h (207 mph, 180 kn) at 5,000 m (16,404 ft)
Range: 1,176 km (731 mi, 635 nmi)
Ferry range: 2,420 km (1,500 mi, 1,310 nmi)
Service ceiling: 10,000 m (33,000 ft)
Rate of climb: 10 m/s (2,000 ft/min)
Time to altitude: 3,000 m (9,843 ft) in 4 minutes 40 seconds
Wing loading: 139.3 kg/m2 (28.5 lb/sq ft)
Power/mass: 0.2491 kW/kg (0.1515 hp/lb)
Armament
Guns:
2 fixed forward-firing 20 mm (0.787 in) Type 99 Mark 2 machine guns in the wings
1 flexible rearward-firing 13 mm (0.512 in) Type 2 machine gun for the observer
Bombs:
250 kg (551 lb) of bombs
Bomb 6
MG 3
ASW 2
A5 V8 H1
SEA BASING: This unit can base only in a coast or an island sector on your side of the map. Don't place a Rearming counter on this unit during your Air Return step.
Intruder - At the end of the air placement step, if this is the only friendly aircraft in its sector and a enemy fighter is present roll a die. On 4+ you can move this unit into an adjacent sector.
Flares - If this unit attacks an enemy ship in darkness conditions. Friendly ships have no penalty attacking that ship, this turn.
Even before it predecessor, the E13A had been accepted. The Japanese Navy issued as specification for a replacement. More powerful engines gave enhanced speed over the older type but the need for shipbourne spotters had diminished by it introduction in 1944. One flight was destined for the hybrid carrier battleship Ise but never delivered. They were instead utilised in night intruder missions against allied amphibious beachheads