Fixed Position - Whenever an enemy damages this unit, roll a die . On a 4 or higher, place a rearming counter on this unit and take no damage from that attack. If this unit has 1 or more rearming markers at the beginning of the surface attack phase. It cannot attack this turn. Remove 1 rearming counter in the air rerurn phase.
Amphibious - This unit may be deploy on any coastal or island sector. If deploys on your opponents side of the map, it may not make an attack on the first turn. Only one battery may be placed in a sector.
Shore Battery - This unit is immune to torpedo and asw attacks. Coastal sectors and Islands do not block line of sight when attacking this unit.
Portable - This unit may begin the game undeployed. If it does, when a friendly unit would use the landing special ability you may instead place this unit in a island or coastal sector adjacent to that unit. You can only use this ability once per turn and score no victory points for the landing ability thus turn if you do.
Advanced Position - This unit can only be deployed on a coastal or island sector. If deploys on your opponents side of the map, it may not make an attack on the first turn. Only one battery may be placed in a sector.
On Shore - This unit is immune to torpedo and ASW attacks. Coastal sectors and Islands do not block line of sight when attacking this unit. This unit cannot contest objectives.
Dig In - Whenever an enemy damages this unit, roll a die . On a 4 or higher, place a rearming counter on this unit and take no damage from that attack. If this unit has 1 or more rearming markers at the beginning of the surface attack phase. It cannot attack this turn. Remove 1 rearming counter in the air return phase.
Portable - This unit may begin the game undeployed. If it does, when a friendly unit would use the landing special ability you may instead place this unit in a island or coastal sector adjacent to that unit. You can only use this ability once per turn and score no victory points for the landing ability this turn if you do.
Distinct from dedicated heavy coastal artillery, field artillery and smaller obsolete naval guns, were at times used in that capacity. Typical field artillery was not as heavy as that carried by most ships but could do significant damage to lightly armoured ships that strayed within their reach. One such vessel was the HMS Sihk, a Royal Navy tribal class destroyer which, while operating close to the shore in north Africa, was crippled by shore based German and Italian field artillery.
Portable - This unit may begin the game undeployed. If it does, when a friendly unit would use the landing special ability you may instead place this unit in a island or coastal sector adjacent to that unit. You can only use this ability once per turn and score no victory points for the landing ability this turn if you do.
Should this ability be amended to include the Troop Transport ability as well? (Queen Elizabeth and Oceania)?
Deployed: 1939 onwards Armament: assorted intermediate calibre field artillery and light AA
8 points Soldier - Shore Battery 1939 Speed 0
MG 5 5 4 AA 4
A3 V7 H2
Advanced Position - This unit can only be deployed on a coastal or island sector. If deploys on your opponents side of the map, it may not make an attack on the first turn. Only one battery may be placed in a sector.
On Shore - This unit is immune to torpedo and ASW attacks. Coastal sectors and Islands do not block line of sight when attacking this unit. This unit cannot contest objectives.
Dig In - Whenever an enemy damages this unit, roll a die . On a 4 or higher, place a rearming counter on this unit and take no damage from that attack. If this unit has 1 or more rearming markers at the beginning of the surface attack phase. It cannot attack this turn. Remove 1 rearming counter in the air return phase.
Portable - This unit may begin the game undeployed. If it does, when a friendly unit would use the landing or troop transport special abilities you may instead place this unit in a island or coastal sector adjacent to that unit. You can only use this ability once per turn and score no victory points for the landing ability this turn if you do.
Distinct from dedicated heavy coastal artillery, field artillery and smaller obsolete naval guns, were at times used in that capacity. Typical field artillery was not as heavy as that carried by most ships but could do significant damage to lightly armoured ships that strayed within their reach. One such vessel was the HMS Sihk, a Royal Navy tribal class destroyer which, while operating close to the shore in north Africa, was crippled by shore based German and Italian field artillery.