I'm primarily focused on achieving a consistent template. Upon reflection i think the 1 ability for ship, 1 for fleet and a bonus is overkill. As i was the primary architect of that format, i'll admit a mistake.
Based on discussions and they playtest i conducted. I think the fleet ability and the flavor/bonus ability will be a better card, with a price of 4 or less
Gunther Lutjens - Commander - 1939 (REQUIRED)Commander: This unit is attached to a friendly ship in the deployment phase. If that ship is destroyed or removed from the map, this unit is removed from play.
Aggressive: All flagship values on friendly ships are negated and you get -1 on your roll when rolling initative.
Breakout: Local friendly ships have +1 when making a concealment roll
Gunther Lutjens - Commander - 1939 (REQUIRED)COMMANDER: Your fleet may include one Commander. This unit is attached to a friendly ship in the deployment phase. If that ship is destroyed or removed from the map, this unit is removed from play.
Decisive: All flagship values on friendly ships are negated and you get -1 on your roll when rolling initiative.
Breakout: Local friendly ships have +1 when making a concealment roll
Infamous Victory: Once per game, end of any turn where the ship this commander is attached to destroys an enemy Battleship, you may move the commanders ship into an adjacent sector.