Post by Theaetetus on Jan 28, 2022 20:49:41 GMT
Backstory:
The year is 1955. Tensions over the Korean war are escalating, and with the Allied Armies and Navies tied up off the shores of Korea and China, the Soviet Union has declared war on Europe. Reconnaissance aircraft have spotted a small Soviet squadron. Pulling together on the resources of the Western world, as well and incomplete and recently raised Axis ships, you must intercept and defeat the Red Menace.
Format:
I've been working on some custom cards for the 50s and 60s, and wanted to try them out. I would like to play 100 point game, with the preset Soviet Fleet below against any composition of fleet (all combinations of countries and years) to see how "balanced" the cards I have made are. The Soviets have 7 units, (1 fighter, 1 battleship, 1 cruiser, 1 submarine, and 3 destroyers). Conditions and maps are open. I am open to playing the Allied or Soviet Fleets and can manage the maps.
The Soviet Fleet:
[SU][36] Stalingrad
Speed—2 F1 1955 Battleship
M1: 14-14-13-12
M2: 5-5-4
AA: 8
Armour: 6 Vital Armour: 13 HP: 5
Advanced Systems 1: While undamaged, this unit gets +1 die when making attacks, excluding torpedo attacks.
Jamming: Whenever a unit using a Systems ability attacks this unit, roll a die. On a 2 or less, they roll one fewer die while making that attack.
Extended Range 4: While undamaged, this unit can make range-4 Main Gunnery attacks using its range-3 attack value.
Torpedo Defense 1: Each torpedo hit rolled against this unit deals 1 less point of hull damage.
[SU][17] Mig-15
Speed—A 1954 Fighter
MG: 4
AA: 11
Armour: 8 Vital Armour: 11 HP: 1
Advanced Interceptor 2: This unit rolls two extra dice when making Antiair attacks against Bombers.
Land Fighter: This unit can't be based on a Carrier, and it can't benefit from the Expert Dogfighter bonus.
Widely Exported
[SU][14] Sverdlov
Speed—2 1952 Cruiser
M1: 9-8-8-7
M2: 4-3-3
AA: 7
TT: 2-2-1
Armour: 4 Vital Armour: 10 HP: 3
Torpedo Protection: Whenever a Torpedo hit is rolled a gainst this unit, roll a die. On a 4 or higher, that hit deals 1 less point of hull damage.
Radar Systems 1: While undamaged, this unit gets +1 on each die role while making Gunnery and Anti-Air attacks.
[SU][12] Bedovy
Speed—2 1958 Destroyer
M1: 3-3-1
ASM: 8-8-8-8
AA: 6
ASW: 5
TT: 2-1-1
Armour: 3 Vital Armour: 8 HP: 2
Anti-Ship Missile Range-9: This unit may make range-9 missile attacks against Ships.
Missile Guidance 3: Whenever this unit would make a missile attack, roll a die. On 3 or less, that attack misses.
Advanced Systems 1: While undamaged, this unit gets +1 die when making attacks, excluding torpedo attacks.
[SU][11] S-363
Speed—1 1956 Submarine
TT: 3-2-2
Armour: 4 Vital Armour: 7 HP: 2
Submerged Shot: This unit can make Torpedo attacks against local unhidden enemy Submarines.
[SU][9] Smyshleny
Speed—2 1956 Destroyer
M1: 4-4-3
AA: 6
ASW: 5
TT: 2-2-2
Armour: 2 Vital Armour: 8 HP: 3
Advanced Systems 1: While undamaged, this unit gets +1 die when making attacks, excluding torpedo attacks.
Sub Hunter: At the end of the second player's Sea Movement step, you may place this unit in an adjacent sector that contains an enemy Submarine.
[SU][8] Skory
Speed—2 1953 Destroyer
M1: 4-4-3
AA: 6
ASW: 5
TT: 2-1-1
Armour: 2 Vital Armour: 8 HP: 2
Advanced Systems 1: While undamaged, this unit gets +1 die when making attacks, excluding torpedo attacks.
The year is 1955. Tensions over the Korean war are escalating, and with the Allied Armies and Navies tied up off the shores of Korea and China, the Soviet Union has declared war on Europe. Reconnaissance aircraft have spotted a small Soviet squadron. Pulling together on the resources of the Western world, as well and incomplete and recently raised Axis ships, you must intercept and defeat the Red Menace.
Format:
I've been working on some custom cards for the 50s and 60s, and wanted to try them out. I would like to play 100 point game, with the preset Soviet Fleet below against any composition of fleet (all combinations of countries and years) to see how "balanced" the cards I have made are. The Soviets have 7 units, (1 fighter, 1 battleship, 1 cruiser, 1 submarine, and 3 destroyers). Conditions and maps are open. I am open to playing the Allied or Soviet Fleets and can manage the maps.
The Soviet Fleet:
[SU][36] Stalingrad
Speed—2 F1 1955 Battleship
M1: 14-14-13-12
M2: 5-5-4
AA: 8
Armour: 6 Vital Armour: 13 HP: 5
Advanced Systems 1: While undamaged, this unit gets +1 die when making attacks, excluding torpedo attacks.
Jamming: Whenever a unit using a Systems ability attacks this unit, roll a die. On a 2 or less, they roll one fewer die while making that attack.
Extended Range 4: While undamaged, this unit can make range-4 Main Gunnery attacks using its range-3 attack value.
Torpedo Defense 1: Each torpedo hit rolled against this unit deals 1 less point of hull damage.
[SU][17] Mig-15
Speed—A 1954 Fighter
MG: 4
AA: 11
Armour: 8 Vital Armour: 11 HP: 1
Advanced Interceptor 2: This unit rolls two extra dice when making Antiair attacks against Bombers.
Land Fighter: This unit can't be based on a Carrier, and it can't benefit from the Expert Dogfighter bonus.
Widely Exported
[SU][14] Sverdlov
Speed—2 1952 Cruiser
M1: 9-8-8-7
M2: 4-3-3
AA: 7
TT: 2-2-1
Armour: 4 Vital Armour: 10 HP: 3
Torpedo Protection: Whenever a Torpedo hit is rolled a gainst this unit, roll a die. On a 4 or higher, that hit deals 1 less point of hull damage.
Radar Systems 1: While undamaged, this unit gets +1 on each die role while making Gunnery and Anti-Air attacks.
[SU][12] Bedovy
Speed—2 1958 Destroyer
M1: 3-3-1
ASM: 8-8-8-8
AA: 6
ASW: 5
TT: 2-1-1
Armour: 3 Vital Armour: 8 HP: 2
Anti-Ship Missile Range-9: This unit may make range-9 missile attacks against Ships.
Missile Guidance 3: Whenever this unit would make a missile attack, roll a die. On 3 or less, that attack misses.
Advanced Systems 1: While undamaged, this unit gets +1 die when making attacks, excluding torpedo attacks.
[SU][11] S-363
Speed—1 1956 Submarine
TT: 3-2-2
Armour: 4 Vital Armour: 7 HP: 2
Submerged Shot: This unit can make Torpedo attacks against local unhidden enemy Submarines.
[SU][9] Smyshleny
Speed—2 1956 Destroyer
M1: 4-4-3
AA: 6
ASW: 5
TT: 2-2-2
Armour: 2 Vital Armour: 8 HP: 3
Advanced Systems 1: While undamaged, this unit gets +1 die when making attacks, excluding torpedo attacks.
Sub Hunter: At the end of the second player's Sea Movement step, you may place this unit in an adjacent sector that contains an enemy Submarine.
[SU][8] Skory
Speed—2 1953 Destroyer
M1: 4-4-3
AA: 6
ASW: 5
TT: 2-1-1
Armour: 2 Vital Armour: 8 HP: 2
Advanced Systems 1: While undamaged, this unit gets +1 die when making attacks, excluding torpedo attacks.