Post by Theaetetus on Oct 22, 2021 20:00:04 GMT
Mighty Midgets is a tournament aimed at highlighting the lighter units in the original game and the subsequent expansions.
Tournament Rounds:
- 3 round tournament, with best of 3 matches each round
- Random opponent first round, every round afterwards based on record (then score) during the previous round
- Winner is the person with the most won matches at the end, with least losses and then cumulative score as a tiebreaker
Matches:
- Players will be matched randomly at first
- Each match will include 3 games, with the first player to win 2 games being the winner of the match
- When signing up, each player chooses the nation they will play. No duplicate nations are allowed.
- With each new game, players may redesign their fleet.
Fleet Building Rules:
- All WotC and Forumini cards are legal
- Neutral Installations may be used, with the exception of Forward Naval Base
- Fleet may cost at most 50 Points
- 2 additional free Forward Naval Bases are added to starting fleets
- Units must cost 9 points or less
- All ships with 2 or fewer hull points gain the ability Moving Target: Whenever an enemy aircraft makes a bomb or gunnery attack against this unit, roll a die. On a 5+, that attack misses.
- If a player is using the unit "Lancaster B.I" they may not us its ability "Tallboy Special"
Available Nations:
- USA, Japan, UK, Germany, Italy, France, Greece, USSR, Netherlands,Romainia, Thailand
Taken Nations:
Romainia—Raevski
Iowaforever—Thailand(?)
Gameplay Rules:
- Advanced Rules are in effect
- Land Airbase is Capacity 3
- Objectives are worth 25 points, and may be captured turn 1 or 2, regardless of special abilities
- Each opponent's Forward Naval Base is worth 25 points when destroyed
- A surface wipe counts for 25 points
- The game ends when one player has scored 75 or more points
Prize(s):
- W@S related prizes, determined base on number of contestants
- I will PM the winner and second place for more prize info
Tournament Rounds:
- 3 round tournament, with best of 3 matches each round
- Random opponent first round, every round afterwards based on record (then score) during the previous round
- Winner is the person with the most won matches at the end, with least losses and then cumulative score as a tiebreaker
Matches:
- Players will be matched randomly at first
- Each match will include 3 games, with the first player to win 2 games being the winner of the match
- When signing up, each player chooses the nation they will play. No duplicate nations are allowed.
- With each new game, players may redesign their fleet.
Fleet Building Rules:
- All WotC and Forumini cards are legal
- Neutral Installations may be used, with the exception of Forward Naval Base
- Fleet may cost at most 50 Points
- 2 additional free Forward Naval Bases are added to starting fleets
- Units must cost 9 points or less
- All ships with 2 or fewer hull points gain the ability Moving Target: Whenever an enemy aircraft makes a bomb or gunnery attack against this unit, roll a die. On a 5+, that attack misses.
- If a player is using the unit "Lancaster B.I" they may not us its ability "Tallboy Special"
Available Nations:
- USA, Japan, UK, Germany, Italy, France, Greece, USSR, Netherlands,
Taken Nations:
Romainia—Raevski
Iowaforever—Thailand(?)
Gameplay Rules:
- Advanced Rules are in effect
- Land Airbase is Capacity 3
- Objectives are worth 25 points, and may be captured turn 1 or 2, regardless of special abilities
- Each opponent's Forward Naval Base is worth 25 points when destroyed
- A surface wipe counts for 25 points
- The game ends when one player has scored 75 or more points
Prize(s):
- W@S related prizes, determined base on number of contestants
- I will PM the winner and second place for more prize info