Post by flakstruk on Aug 4, 2021 7:39:13 GMT
weedsrock2 Avatar
Aug 4, 2021 10:12:51 GMT 9.5 weedsrock2 said:
The one big area this game really doesn't do well (not counting reality simulation) is convoy warfare. I am not a game designer so I don't know what additions it would take to make convoy protection and attack scenarios work. My guess is it would require a combination of expanded rules and unit abilities. And that gets darn close to an entirely new game anyway. I would be curious to know if RB had any ideas beyond the somewhat half-hearted attempt in the rulebook.
I think it is possible to cobble together some coastal warfare gaming already if you create a map with some island and/or coastal terrain and pair that with Darkness. Most small craft coastal warfare was conducted at night. I would also take out Objectives as with the Distance Rules. But then the game would lack a focus and motivation to play aggressively. There might be a few simple rules to add to make that work, but I don't know what they would be. Does the Warlord Games coastal naval game provide any suggestions?
Aug 4, 2021 10:12:51 GMT 9.5 weedsrock2 said:
The one big area this game really doesn't do well (not counting reality simulation) is convoy warfare. I am not a game designer so I don't know what additions it would take to make convoy protection and attack scenarios work. My guess is it would require a combination of expanded rules and unit abilities. And that gets darn close to an entirely new game anyway. I would be curious to know if RB had any ideas beyond the somewhat half-hearted attempt in the rulebook.
I think it is possible to cobble together some coastal warfare gaming already if you create a map with some island and/or coastal terrain and pair that with Darkness. Most small craft coastal warfare was conducted at night. I would also take out Objectives as with the Distance Rules. But then the game would lack a focus and motivation to play aggressively. There might be a few simple rules to add to make that work, but I don't know what they would be. Does the Warlord Games coastal naval game provide any suggestions?
I certainly agree that convoys are a weakness. W@S does fast easy battles well but lack context to them.
I personally would love a degree of context beyond the game but not so detailed that the game is bogged down by record keeping and such.
I wonder if the aces high rules could be simplified for a coastal forces game. Something like a medium bomber is comparable in size and armament. Elevation isnt a factor but manouvering and speed is