All cards are up. I've set up the remaining admirals to check.
I strongly encourage you, to review the cards. All the cards for any potential tweaks. Edits to fluff text or any improvements you think might help. They can be discussed as raised.
I have a suggestion, what if you guys did an "Identity Crisis" themed expansion. Basically, everything in the expansion are units that were shared by different nations. Just some ideas randomly popping into my head: Murmansk/USS Milwaukee, Greek/Ialian Freccia (Dardo) class destroyers, Romanian MAS Boats, Italian Bf109, French Sunderland, HMS Uganda, HMS Royal Sovereign, TA destroyers for Germany, "SMS" Niobi, Russian Delfinal, Russian Regele Ferdinand, Turkish air force, HMS Archer (have you done USS Long Island?), Dutch Campbeltown... etc.
Well, anyways, you get the idea. Worst case scenario, it makes for a fun mental exercise.
Ahoy, the Katsuragi is the last card needing completion now.
Commanders remain in need of further review and testing.
If ypu've the time. I'd recommend chiming in there and also checking on the completed for anything we've missed. Especially on the cards that had limited (ie single page) development
Just re-read this and I WAS involved in the conversation about the intention of the deck. Somewhere in those two years I'd lost that train of thought!
Thinking about it with hindsight, I wonder if there is/was to be no more printed decks if we should have gone away from that concept a little with a new chapter. Something like a new forumini navies update that could have fleshed out numbers and given people more choices and variation. Working through classes and doing the best of. Not talking 150 flowers etc. but decent half a dozen per class numbers. People could just have pulled/used the gaming side of what they wanted then. Potentially waiting years for certain units is not ideal!
My worry at this stage is what the forums going to be like at the end of another two year stint doing a standard 'everything in' not to be printed deck. Undoubtedly we've lost numbers and it could end up being a deck of half a dozen people. The picking of units at the beginning is obviously the best for contributions but after that...
This situation is obviously be default going to help those who play online first but it would be a sad day if we lose the fact it is a physical game first and foremost.
"That's right son, join the navy. Get behind a bloody big gun and knock the hell out of somebody"
"We went out, got our arses kicked, then came back again"
I was fortunate to be in the room for alot of the preceding decks and was aware that most of the team decks were made possible by passionate individuals stumping a significant portion of the printing cost or thier time to coordinate shipping.
So far as changing the structure. If i'd been proposed it might have got up. I tend to think that concession in format are made up for, by the focus and direction team decks give. Ie if there are limited Hull6 battleship for which i have little interest, i will assist knowing other ships in the train.
If there are 500 ships on deck. Im not equally sharing energy between them.
Yeah that came across, particularly last deck with Weeds going to the lengths he did after what happened with the cards etc.
I wonder if a one of small print run could have been viable, similar to what SWO did when printing his and Brigs' cards. Or if another route might open we can but hope!
"That's right son, join the navy. Get behind a bloody big gun and knock the hell out of somebody"
"We went out, got our arses kicked, then came back again"
Uniform reverse sides drastically cut costs. I thought of it that print (for this worl) would be determined after the fact, dependant on demand. Rather than planned ahead. Since it wasn't planned, it isnt proper to pretend it was