Yes, uncontrolled military procurement. I have want I want (which really exceeds what I need) but as I built USA/IJN/GER fleets for a a new player the defence budget needed some additional funds.
I got into the game in 2014. At the time, I remember thinking $30 for one of the rarer ships was too high, with $50 for a Kaga or San Francisco being extortion. Now ships are regularly going for near to over $100. Crazy.
As someone be still very new to the scene, really only in 2019 I found out the game and minis existed, building a collection has been a lot of trial and error. I’ve have my fair share of extremely lucky acquirements, and some very generous people in this community as well.
I happened to catch a small magic and collectible shop liquidating their inventory in late 2019 as well which helped me get most of my minis. Nowadays I’m just missing 3 units and a few scattered cards.
While I can’t help but wish I had discovered the game years ago, I’m happy with my investment thus far, not only because of how fair some pieces were collected, but also because I genuinely admire the designs and the game.
I also was able to tell my wife that should I die the “little boats” as they have been christened will cover my funeral and bills for a few months.
Last Edit: Apr 11, 2021 7:28:14 GMT by attackercat
I'm getting back into the game after letting it slide (the group I played with folded shortly after Flank Speed was released, and while I was on vacation no less), and it's been a struggle too. I have enough stuff to make some decent fleets, but I'd like a lot more (especially aircraft/early war/Germans) to have more diversity and balance to my lists.
It would also be nice to find some more people to play with.
The man who gets beat down isn't the loser. The guy who can't tough it out to the end, he's the one who loses.
It’s a double whammy when 1) the cost of the game is so high, and 2) there aren’t as many players as there used to be. Still, if I knew the game would be in its current form nearly 10 years after being scrapped by the company, it would have been very encouraging to me.
It is encouraging. Honestly, if it wasn't for here and the online matches my ships would probably be back in storage until I decided to sell them. Even if it's just taking them out and setting them up on my kitchen table it still brings me some joy.
The man who gets beat down isn't the loser. The guy who can't tough it out to the end, he's the one who loses.
I wonder why this series didn't gain the traction it should have when it first came out. Too much competition from video games and fantasy gaming? It seems like players discover it every year. I enjoy it, and have dipped my toes into the 3D printing aspect. Even when face-to-face gaming resumes, it is unlikely that I will play it a ton -- but when I do play it, I enjoy the game. (N.B. It adapts easily to play by phone.)
Those who don't remember their history are bound to do something or other...
I wonder why this series didn't gain the traction it should have when it first came out. Too much competition from video games and fantasy gaming? It seems like players discover it every year. I enjoy it, and have dipped my toes into the 3D printing aspect. Even when face-to-face gaming resumes, it is unlikely that I will play it a ton -- but when I do play it, I enjoy the game. (N.B. It adapts easily to play by phone.)
We have told this tale many times. I should have saved it as a Word document so I could just post it every so often. Mostly it was bad luck and bad timing. When the D&D team at the time was fired WaS got sucked down with it. WaS was a sideline for the designer who was mostly involved with D & D. We know he had one more set planned and he later blogged what some of the units would have been. Very tragic.
I remember Lion and Shinano were on his list. I can't remember the others off the top of my head. I remember Shinano because a lot of people were upset he wasn't planning on doing Hiryu.
Gaming: Back in May, I posted about a few Axis & Allies Naval Miniatures pieces I would have wanted for a Set 7 if it ever came around. Well, it’s been more than a year since Set 6, and I’m pretty sure Wizards has no plans for a Set 7. So, at the risk of rubbing some salt in the wounds of you AANM fans out there, I’m just going to go ahead and tell you about what I was planning before WotC told me to call it a day. I had figured that Set 7, if we actually did it, was probably going to be the last set, and was going to be pinched for new sculpts. Reprints would have to be selected from the most efficient combination of existing tools (think mold groups) available—for example, if the molds for ship A and ship B were in the same tool, they’d be a better reprint than ship A and ship C or ship B and ship C. Under those constraints, I built a set list that would cover the most important missing pieces that were still absent after the first six sets, and pushed hard to convince the Powers That Be to let us do just one last War at Sea set to wrap things up. Alas, it didn’t pan out.
This week I’ll talk about my last-set notions for the Axis; next time I’ll talk about the Allies. Shinano (new sculpt): Of the Japanese carriers we didn’t get to through six sets, Shinano was probably the most interesting. It would have had a low basing capacity (no more than 2 or 3 squadrons) but some sort of plane replenishment special ability, since it was intended to carry a lot of replacement aircraft. Of course, it would also have had a ton of hull points and high armor. That makes for interesting game play—Shinano would have played very differently from any other carrier available.
Kinugasa (reprint): The Aoba was a nice-looking sculpt. Kinugasa would have been an Aoba with less flag rating, and maybe a shore bombardment or anti-airfield special ability. Mutsu (reprint): Just about the last operational Japanese battleship left to do. I was thinking of giving her a landing special ability, since she was used to transport troops in China operations before the war.
P1Y Francis (new sculpt): The P1Y Francis was a Japanese land-based patrol bomber like the Mitsubishi Betty; I figured the Japanese hadn’t seen an uncommon plane in several sets, and they were due for a new land-based patrol bomber. Expert Val (reprint): Like the B5N2 Kate we did in Set 6, this was essentially a reprint of the Val dive bomber. Players needed more copies of common attack aircraft, so I was trying to get more of ‘em in circulation. I was thinking of giving this Val a search bonus for long-range engagements.
RO-41 (reprint): A reprint of the set 5 RO-51, a decent medium submarine. Less expensive than the big Japanese I-boats. Takanami (new): This would have been a new sculpt of a Yugumo class destroyer. The Yugumos were very close to the Kageros, but the profiles were off by just enough that we would have needed a new sculpt. Takanami torpedoed a couple of US cruisers at Tassafaronga before sinking under heavy gunfire.
P-class Battlecruiser (new sculpt): The P-class was a German battlecruiser or pocket battleship design that was a lot like an enlarged Deutschland. It was one of the collection of Plan Z designs that never were built, but might have been. Peter Strasser (reprint): This was the hypothetical sister ship to the never-completed German Graf Zeppelin. Like the GZ, it would have been a fairly robust 2-cap carrier. Really, the point of this was to give folks more Graf Zeppelins.
Force X Stuka (reprint): The 10th Fliegerkorps was a Luftwaffe formation that was ordered to Sicily to break the Allied lines of communication through the Med in 1941, and later proved decisive in the German victory in the Dodecanese campaign of 1943. But really this was intended to provide more Stukas—common attack planes were a little constrained in the game. Uj202 (reprint): This was an Italian Gabbiano-class corvette that the Germans seized after the Italian surrender and recommissioned as a Kriegsmarine vessel. The Germans operated a number of small Italian escorts and subchasers in the last months of the Mediterranean war. It would be interesting as the cheapest and smallest German ship.
Pola (reprint): The Italians hadn’t gotten a front-line heavy cruiser since Set 4. And, well, we were running out of other options for the Italian rares. Abruzzi (reprint): This repeats the Set 3 Garibaldi. Far and away the best Italian light cruiser.
Ramb I (new sculpt): The Ramb I was an Italian auxiliary cruiser that was intended for a commerce raiding cruise in the Indian Ocean, but was sunk before it could take any prizes. I wanted to do the piece because it would provide something that could pass as an Italian transport or freighter in scenario play, and have a game function similar to the German commerce raider Atlantis. Ciclone (reprint): Close enough to the set 3 Pegaso in profile, but with a smidgen more AA.
Vesihiisi (reprint): This was a Finnish submarine that was essentially a look-alike prototype to the Type VII U-boat. The Versailles treaty banned the Germans from building submarines, so their naval designers stayed in practice by designing subs for other countries. The Vetehinen class boats were submarine minelayers, so she would have had a mine SA, and maybe a sub-killer SA too (Vesihiisi got a Soviet sub).
I sure wish I’d gotten the chance to “finish” the War at Sea game out with just one more set. There were a couple more Axis pieces I wanted to see done—a U-boat tender, some Japanese planes, an Italian tanker or troop transport, a couple of stray Z-plan designs—but we were definitely scraping the bottom of the barrel on the Axis navies. Maybe the Team Poseidon guys at Forumini will be inspired to cook up some stats for my “almost” list.
Gaming: As promised, this week I’m going to continue with my reflections on things I hoped to do with a final set of War at Sea. Last time I looked at the Axis side, so naturally this time I’ll share some thoughts about the Allied side. Belleau Wood (reprint): The Independence-class CVLs are represented by only one unit in Set 1, so they’re long overdue for another unit. Belleau Wood had an excellent war record; her planes sank the Japanese carrier Hiyo at the Philippine Sea. Making a point of providing a different SA mix from Princeton was all I really had in mind.
Expert Dauntless (reprint): We took note of the fact that players wanted more of the early-set carrier aircraft just to fill out their fleet builds, so we were working on reprinting the really useful planes. I figured the US could use a dive bomber with a Search bonus for long-range scenarios—LCDR McCluskey certainly deserves an AANM flavor text mention! USS Marblehead (reprint): We only had one representative of the Omaha class light cruisers. USS Marblehead had the good fortune to be badly damaged in the early part of the Dutch East Indies campaign and sent off for repairs, thus avoiding destruction at Java Sea. I was thinking about maybe giving this unit to the Russians as the Murmansk—the US Navy gave the Russians the cruiser USS Milwaukee in 1944.
New Orleans (reprint): A reprint of USS San Francisco. That was a big class of cruisers, and we only had the one so far. USS Patterson (reprint): This was basically a reprint of USS Bagley, which hadn’t been reprinted yet. USS Patterson had a very active war career—Pearl Harbor, Savo Island, subhunting, kamikaze defense, everything. I was thinking of taking off the Defective Torpedoes SA that Bagley has, and maybe giving her Close Escort, which the US doesn’t have very much of.
PV-1 Ventura (new sculpt): The US had a number of good patrol planes that we hadn’t gotten to yet. The Ventura could have provided the US with a torpedo- or rocket-capable patrol bomber. Sure, we could have done the B-26 or B-17, but they already had similar units in play. The Ventura would have been more different in the US inventory, and it was pretty important historically. USS South Dakota (reprint): The Massachusetts has been looking for a reprint since set 2. And South Dakota would have provided us with an excuse to print a major US combatant with a nasty negative SA, just to show all those “RB is a US fanboy” guys that yes, I really would do that.
USS Texas (new sculpt): We were waffling between Texas and New Mexico, and Texas was going to win out because she’s a monument that you can go visit today. She was going to get some shore bombardment specials or shore battery suppression, to commemorate her role in the Battle of Cherbourg. HMS Implacable (new sculpt): The British have several early- and mid-war carriers to choose from; this would have provided a late-war option, with performance and capacity close to the major American fleet carriers. Her planes attacked Tirpitz in Norway, and she saw action in the British Pacific Fleet.
HMS Lion (new sculpt): The British still had lots of old battleships to do, but we wanted to provide a sexier late-war option if possible. We were really torn between Vanguard, which appeared too late to see any action, and a hypothetical battleship. Since we indulged in fantasy battleships for the US and the Germans, we figured we could give the British one of their speculative ships. HMS Upholder (new sculpt): This has been on my list for a long time. The U-class submarines were smaller than the T-class boats, which are the only other British submarine we have in print. It would be comparable in basic stats to the Type VII U-boats--the Allies don't have a defense 4 submarine yet. Upholder had an amazing war record, too.
Seafire (new sculpt): This one, too. The Seafires saw a lot of action in the Pacific, specializing in fleet defense against kamikaze attacks. The Sea Hurricane is a second-rate carrier fighter, so the Seafire would give the Brits a good late-war carrier fighter with the Combat Air Patrol special. I’m not sure exactly where it would have measured up vs. the Hellcat, Fw 190, Corsair, or George; I bet there’s a great debate to be had about where exactly it would fall in that mix. HMS Valiant (reprint): I mentioned this one a little while back. It was close enough to HMS Warspite that we could use it as a reprint. She saw action at the Battle of Cape Matapan, beating the tar out of some Italian heavy cruisers. I was thinking about giving her a Night Fighter special ability—the Brits were probably the second-best night fighters after the Japanese, and the Italians did NOT want to engage the British in night actions. I wanted to sprinkle some more night fighting into the Royal Navy.
HMS Berwick (reprint): Through Set VI, the Australians had two County-class heavy cruisers, while the British only had one. In fact, the British hadn’t seen a modern heavy cruiser since Set II. The County-class ships had a bunch of different configurations, so it’s tricky to find one that’s a reasonably close match to the existing model. Berwick dueled the Hipper while defending a convoy, and also worked the Murmansk Run, so she might have received a Bad Weather Fighter special ability. HMS Naiad (reprint): We only had one Dido-class model out there (the Euryalus in Set V), and we felt that the British could use more light cruisers. The Dido sculpt is a decent looking model, and these ships were very active in the war. I also considered HMS Edinburgh as a pick-up in this slot. I would have loved to do more new models of the old cruisers still in service, but as I observed before, the budget just wasn’t going to allow it.
Joffre (new sculpt): If the Germans get the Graf Zeppelin, the French can certainly have the Joffre. It was a much better design than Bearn, if not quite up to the standards of the modern carrier designs in other fleets. With a capacity of 40 aircraft, she would have had a capacity of 2 squadrons. Late.299 (new sculpt): If the French had continued to develop their carrier aviation, they were considering a new carrier-borne torpedo bomber based on the Late.298 seaplane. While this plane is a bit hypothetical, we thought it was important for each country to eventually receive at least one unit in each unit category. The French could in good conscience embark the D.520 or Wildcat as a fighter and the Vindicator as a dive bomber; the Late.299 would have served as their torpedo bomber option.
Bezeviers (reprint): The French only had one submarine in the game, Casabianca, and we neglected to give her the ability to engage other submarines. I’d been meaning to fix that for a while, and Bezeviers is the most noteworthy sister ship of the existing French submarine. Java (new sculpt): This is another one that we’d wanted to get to for several sets now, just so you could get closer to a Battle of the Java Sea scenario. The Dutch cruisers Sumatra and Java were roughly comparable to the Omaha-class cruisers in the US Navy.
ORP Krakowiak (new sculpt): A British Hunt-class destroyer escort manned by the Polish Navy. The Hunt class was one of the largest and most important ship classes not yet represented in the game, so we were anxious to get to them. Krakowiak would have provided many proxies for us. The Hunt-class DE’s were very active in the Channel skirmishing. K21 (new sculpt): I was waffling between giving the US another submarine class, or giving the Russians a large submarine option. The existing Russian sub, S13, is quite small; K21 was a large seagoing fleet submarine. She attacked Tirpitz during the 1942 convoy battles; the Soviets claimed two hits, the Germans noticed none. But I might have given her a Battleship Hunter SA for trying.
So, there you go—the Allied units I hoped to get to in a Set VII of the game. Sorry we didn’t get there, I think there were some very interesting units in this mix.
I am looking into purchasing the rights. I was gonna post about it but I have been asked to keep public discussion to a minimum by my lawyer as too not to increase the price for such a dead brand. Were not sure if were gonna be able to print it under axis and allies name though.