mnnorthstars - please keep me honest on the lack of sub hunter this turn, it won't change the end result other than 1 or 2 subs/tokens may get revealed and also fire.
Dracos, since granting me automatic initiative and taking away your sub-hunter at night pretty much means you'll never get another attack roll in... I'm willing to remove one or both rules for this scenario to make it more 'balanced'. mnnothstars agreed that it is up to us... I'm now leaving it up to you.
It is only on the first night turn that you automatically win initiative, so I may have a chance. Thank you for offering. Not being able to use Sub Hunter is a problem. I'm willing to play out the scenario with the original rules, as a playtest. If mnnorthstars wants to tweak things, I'm okay with that.
dracos42 - But if you also happen to sink a sub, you also get an allied victory. It is my understanding that multiple victories can occur in this scenario.
MY init rolls are listed above. If you wish to withdraw and save the last destroyer the Axis will allow it since it does not endanger their subs and completes their mission.
dracos42 - But if you also happen to sink a sub, you also get an allied victory. It is my understanding that multiple victories can occur in this scenario.
MY init rolls are listed above. If you wish to withdraw and save the last destroyer the Axis will allow it since it does not endanger their subs and completes their mission.
I posted Lazzara's move above, to D8. I'll keep playing to see what can happen.
I think the game ends at the end of the turn where you sank my DD, according to the victory conditions. mnnorthstars, is that correct?