I can’t work out what you mean. Where are the upgrade cards?
When you buy a carrier you can play it without aircraft and use it like an oversized destroyer or a cruiser (one good use for the Graf Zeppelin)....... Or you can upgrade it with aircraft the only restrictions are that they are faction specific, you can't base a Bf-109 on the Ark Royal, and the basing capacity. You can treat upgrade cards like carrier aircraft cards, you don't have to reinvent the wheel. The Yorktown with Wildcats and Dauntlesses is a totally different beast to one with Hellcats and Helldivers.
Upgrades could be restricted to one per unit and may have to be faction specific and most likely nation/unit type specific.
Eg 1. 1 Tonne Depth Charges - Can be assigned to a British ship with an ASW attack. When this unit damages a submarine apply 1 extra damage. (Year 1942)
Eg 2 Supermarine Walrus - This card can be assigned to a British Battleship or cruiser. Floatplane Detachment - This unit.................blar.....blar....blar....
Bottom line is every time you assign an aircraft to a carrier you're upgrading the carrier.
The difference is that the game manufacturer did that. The teams have steered clear of new game mechanics that aren’t a part of the manufacturer’s game.
DD and SS classes added and fleshed out, I know this isn't flashy and many of them did not play a large roll. However so many (French subs or Japanese destroyers for example) could have played a large roll, and much of WAS is about "what if".
......new rule arent neccesarily welcomed or sought by all........
Too late we already had to do this for Installations.
Providing expansion rules that are optional doesn't seem too far out there...the rulebook itself contains the standard rules, advanced rules and long-distance rules.
Further, probably no game line in history (I may be exaggerating here) has had as many optional/expansion rules pop up as Axis & Allies. 3rd parties have been providing expansion rules since the early 80's. Troll around on the HBG.com site. Almost every piece has optional rules you can download...
While that may be true Syzmo, it important to recognise that new rule arent neccesarily welcomed or sought by all. There is a compromise position somewhere and getting a clearer picture of this is the object of these polls.
And as ive ssid i dont support a "bolt on" stat modifier approach. With abilities used sparingly, i think admirals could be a middle ground. In a stand alone format maybe.
I may raise some additional follow on threads over the weekend. Kids are here so i may not have time.
B-29 superfortress: to mine waters and heavily bomb instillations
PT-109: JFK's PT boat
V2 Rocket: German "kamikaze" on installations. Could go ahistorical and give it some type of "lucky shot" on ships ie. roll 10 dice, get 7 hits to have operate like a torpedo. Just brainstorming that one.
Last Edit: Aug 4, 2021 11:37:10 GMT by ugenius: Typos