Sniper can't see sniper. That ring of Oil Refinery around the center hex is the blocking terrain, that is the one hex you may ignore for LOS purposes. The wall section between M6/M5 blocks LOS. That is how I read it.
Page 9 - HBF Stalingrad42 10mm Rules of Engagement - LOS- HBF has amended this rule: Before making an attack roll, check to see if the attacker has line of sight to the enemy unit. Draw a line from the center dot in the attacker's hex to the center dot in the target's hex. If the line crosses through any portion of a Factory Wall, Support Column, Water Tower, Oil Refinery or Boiler Tank, the attacker can't attack that target.
Page 4 - HBF Stalingrad42 10mm Rules of Engagement - Infantry in the centermost hex may ignore one hex for the purposes of drawing LOS to a target. The only advantage I see with that is it doesn't give me an opportunity to fire back, unless a unit is adjacent to the centermost hex.
I see this more relevant for a standard game use and not really for this scenario.
Sniper can't see sniper. That ring of Oil Refinery around the center hex is the blocking terrain, that is the one hex you may ignore for LOS purposes. The wall section between M6/M5 blocks LOS. That is how I read it.
Carrion, seriously. You have played hundred of games.
Sniper can't see sniper. That ring of Oil Refinery around the center hex is the blocking terrain, that is the one hex you may ignore for LOS purposes. The wall section between M6/M5 blocks LOS. That is how I read it.
Carrion, seriously. You have played hundred of games.
As have you.
That centermost hex thing was made for a standard game, not for this scenario, reread it. The main reason why I started moving from it last game, it doesn't work in this scenario.
While we are talking, your Mosin assaulted last turn so he can't move. The Grenadier doesn't have the range or LOS to I04 from I07.
In a standard game, put an MG in that hex you now have a range of 10 plus no way of hitting back unless you have an airplane or are right underneath it. Essentially an MG Sniper. That is what it is for.
Or I'm way off here and feel free to ask others, I'll go with the majority if that is what it is.
Correct no LOS (Granadier) The ring of oil refinery was frightening....you can always attack oil refinery with normal cover with EBT yellow/green. The only i put a sniper you can´t see it because of superior camouflage. Or get close.... Simple.
No, the outer ring blocks LOS to the center hex. If you had an infantry piece on the outer ring I could target and destroy it, if the cover roll was successful.
No, the outer ring blocks LOS to the center hex. If you had an infantry piece on the outer ring I could target and destroy it, if the cover roll was successful.
As I have said before, feel free to ask others - Post a question in the general AAM section, and see what kind of answers we get.
The Oil Refinery is an excellent sniping position for infantry. Seems coherent for me. But you think the centermost is the worst position of the map. Ignore one hex for the purposes of drawing LOS to a target and +2 Range is powerfull. Enemy can see all hexes of the oil tank. Maybe the outer ring is aesthetic, and only one hex (N13) for 3 infantrymen. Its the same. There is one important hex....the center.
The Oil Refinery is an excellent sniping position for infantry. Seems coherent for me. But you think the centermost is the worst position of the map. Ignore one hex for the purposes of drawing LOS to a target and +2 Range is powerfull. Enemy can see all hexes of the oil tank. Maybe the outer ring is aesthetic, and only one hex (N13) for 3 infantrymen. Its the same. There is one important hex....the center.
No I think the centermost hex is the most important, you have a ring of hexes protecting the unit from LOS while at the same time you can ignore that LOS and extend your range by 2 hexes to assault targets.
The Oil Refinery is an excellent sniping position for infantry. Seems coherent for me. But you think the centermost is the worst position of the map. Ignore one hex for the purposes of drawing LOS to a target and +2 Range is powerfull. Enemy can see all hexes of the oil tank. Maybe the outer ring is aesthetic, and only one hex (N13) for 3 infantrymen. Its the same. There is one important hex....the center.
No I think the centermost hex is the most important, you have a ring of hexes protecting the unit from LOS while at the same time you can ignore that LOS and extend your range by 2 hexes to assault targets.
Sniping; noun 1. the action of shooting at someone from a hiding place, especially accurately and at long range. "sniping assumed great importance during WWI, especially where trench warfare was prevalent"
Looking at the map,
The hill hexes are representing the Oil Refinery.
Red is the infantry in the centermost hex.
Red can hit Blue and Orange.
Green Line represents a wall.
Red cannot hit White.
Blue can hit Red.
Maybe I'm reading the rules wrong but that is my thinking and again we can bring it to the forum and let them decide.
no need Range 1 or Range 2 for a sniper, infinite range from beyond Long range. Seems different heights: 1- Water Tower +Range 1, cover 2- Oil Refinery +2 Range, cover 3- Oil Ref. Center. Another step, ignore one hex LOS, +2 Range, cover
no need Range 1 or Range 2 for a sniper, infinite range from beyond Long range. Seems different heights: 1- Water Tower +Range 1, cover 2- Oil Refinery +2 Range, cover 3- Oil Ref. Center. Another step, ignore one hex LOS, +2 Range, cover
Always improving your attacks...
Similar text like Superior Optics
And you are, you are ignoring the hexes around the centermost hex. If you put the Nashorn in the center hex(red dot) it still cannot hit the white dots behind the wall that would be ignoring 2 terrain features, the hill hexes adjacent and the hex side wall terrain.