Although they are mostly associated with their assault on La Pointe du Hoc during the D-Day invasion of June 6, 1944, a group of 50 US Rangers from the newly formed 1st Ranger Battalion took part in the Dieppe Raid. Only 15 actually made it ashore to participate in the battle, but they suffered 3 killed, 5 wounded, and 3 captured.
For more information, consider reading "Rangers at Dieppe" by Jim DeFelice.
And remember, you can include one US Ranger mini with your boatload of Canadians for your Dieppe scenerios...
The primary objective of the Royal Air Force during Dieppe raid was not only to provide close support but to lure the Luftwaffe into the air and destroy it. The bait was 252 ships close offshore in a confined area. At first, it looked like it was not going to work. During this time they also provided close support to the withdrawing forces. Many RAf pilots were flying their 3rd and 4th sorties since dawn against fresh pilots. Final analysis the RAf flew 2617 sorties, lost 106 aircraft, 88 of those Spitfires. Luftwaffe admitted to 170 losses. Considered one of the greatest air battles in a single day of the whole war, the margin was narrow but in the air that day it was a victory.
The Mountbatten facts I've learned are not pleasant. Mountbatten's press team was apparently ready to go with spin on the "lessons learned" before the raid even began, assuming that it would fail. And later, when Churchill was preparing his multi-volume history of the war, Mountbatten successfully convinced him to scrub any negative reflections of the Dieppe raid.
But I'll focus my entry with a fact about the brave Canadians who faced these impossible odds: after the raid, two Victoria Crosses were awarded to Canadian soldiers. One was Reverend John W. Foote, who repeatedly exposed himself to enemy fire in order to tend to the wounded. And when offered a spot in a departing landing craft, he decided to remain behind and surrender to the Germans so that he could continue to care for wounded Canadians who were also captured.
To go with what oaklander said - The other was Lieutenant-Colonel Merritt who had shown such distinguished leadership before he was captured.
Following this link takes you to a picture of my Green Beach map. Pourville France with cliffs on either side of the beach. It is 4 foot by 5 foot deep. Using the old 2" hexes and art work that another guy had.
A section of soldiers from the South Sask Regt were tasked to protect British radar expert Jack Nissenthal as he tried to gain access to the radar station located high on the eastern headland of Green Beach (effectively between Pourville and Dieppe. While they didn't manage to gain access, they cut telephone lines that led to the station. This forced the German operators to switch to using radios and these signals were picked up in England giving valuable info into the current state of German radar then known as code name Freya (a Greek god who could see forever).
Every day I know less about WWII because every day I realise there is more to know!
Pamphlets dropped by the Allies over Dieppe frame the assault as a "helping hand" rather than an invasion.
The pamphlets read: “This is a helping hand, not an invasion. . . . When the time comes, we’ll let you know. That’s how we’ll act, side by side, for our common victory and for your freedom.” From the transcript of a France24 (French news channel) report from 2017, the 75th anniversary of the raid.
Those who don't remember their history are bound to do something or other...
Dieppe Raid Der Leiter 14 jun. 2006 15:39 DIEPPE RAID
BACKGROUND On August 19th 1942 a predominantly Canadian force attempted to raid the German-held port of Dieppe in Operation Jubilee.Â It was intended that this force would hold the port for a short time, gather intelligence and seize some materials, then withdraw. More importantly it would simply prove that such a raid was possible.Â Instead the Operation was a complete disaster.
CHOOSING SIDES & BUILDING ARMIES
Roll 2D6; the higher number is the Germans and the lower is the Canadians. Armies are built by purchasing units in Platoons; see below. Army Sizes are 150 (CAN) and 100 (GE) GAME MAP & DEPLOYMENT
Canadian forces are not initially deployed. German forces may deploy their units anywhere from the row of Bluff hexes, back. Obstacles may be deployed anywhere except on Beach-Sand hexes. OBJECTIVES Victory Points are earned as follows:
The Canadians score 10 VPs for each of the three City Hexes they control on turn 7. They score 5 VPs for each they only contest. (Note that disrupted units can only contest or control the hex they are in The Canadians score an additional 10 VPs if at any point during the game a Canadian Soldier manages to leave the beach (past the Bluffs). The Germans win a Major Victory if the Canadians score no VPs. The Canadians win a Minor Victory if they have 10 VPs The Canadians win a Major Victory if they score over 10 VPs. AMPHIBIOUS ASSAULT
Higgins landing craft can either Arrive or Depart (not both) at any point during the movement phase. Each higgins can hold one Platoon of Section. Units unload from the Higgins on the same water/beach hex, and adjacent water/beach hexes to either side. If there is not enough room for units to deploy, the remainder must stay on the landing craft. When a Higgins departs place the next Platoon or Section on it. Higgins must roll when attempting to arrive; indicate which hex you want them to arrive at and roll a D6; if the result is 4-6 they have arrived.Â This roll is -1 if the Higgins is disrupted, -1 if damaged, or -2 if both. SCENARIO RULES
Rough Terrain: Beach/sand hexes cost double movement for vehicles to enter. Pillboxes negate the effects of Covering Fire. NCOs Improved Accuracy makes short range 0-2 hexes, not medium range 2-6 hexes. Each side is allowed one Hero using these rules: boards.avalonhill.com/showpost.php?p=157736&postcount=1. Offboard Commanders cannot apply their Initiative Modifier. If a Higgins is destroyed it is replaced at the end of the next turn. CANADIAN ARMY
COMPOSITION Infantry Â 75 - 125 Points Armour Â Â 25 - 50 Points Support Â Â 0 - 50 Points
TOTAL: 150 Points
(25 Points) Canadian Platoon 1x Eagled Eyed NCO 1x BREN Gunner 4x Canadian Infantrymen
(25 Points) Royal Engineers Platoon 1x BREN Gunner 3x Canadian Infantrymen 2x Royal Engineer
(25 Points) AVRE 1x Churchill AVRE
(25 Points) Light Tank Section 1x M3 Stuart 1x Crusader II
(25 Points) Armoured Recon Section 3x Humber Scout Car
(25) Elite Infantry Platoon 4x Defiant Paratroopers 1x BREN Gunner NOTE: Paratroopers cannot use the Paratrooper Special Ability.
(25) Air Support 1x Concealed Spotter 1x Spitfire Mk 1 NOTE: The Spotter must be attached to an Infantry Platoon (Either Infantry OR an Elite Infantry Platoon)
(25) Company HQ - MAX 1 1x Inspiring Lieutenant 2x Vickers MG Team
SPECIAL 2x Higgins Landing Craft (Free)
COMPOSITION Infantry Â 50 - 100 Points Armour Â Â 0 - 50 Points Support Â Â 0 - 50 Points