Map 6, Axis sets up on right side of map and Allies on left side of map
All range values are doubled. Range 0 gun scores are used for attacks at ranges 0 and 1, range 1 for ranges 2 and 3, range 2 for ranges 3 and 4, range 3 for ranges 5 and 6
Victory Conditions
Axis victory: Destroy all Allied units.
Draw: No units left on the map can attack each other.
Allied Victory: Destroy all Axis units, with at least one Allied unit still on the map.
Effects
Axis victory: Gain 1 Nell for next Japanese battle
Draw: Triggers additional battle
Allied victory: One unit of your choice gains an extra hull point next Japanese battle
Remember the scenario specifies Axis sets up on right side of map and Allies on left side of map; and my battery goes on the north shore while yours goes on the south.2d6·2d6