The other option, if we don't want to go re-writing a current SA ... is to create a new one with a new name.
High Altitude Bomber - When this unit attacks a Ship or Installation, or is attacked by a Ship or Installation, successes are scored only on a six. This unit cannot make Bomb attacks against Destroyers or Torpedo Boats.
One more wording change, to specify "bomb" attacks. (Except for anti-ship missiles!)
High Altitude Bomber - Whenever this unit attacks a Ship or Installation with a range-0 Bomb Attack, or is attacked by a Ship or Installation, successes are only scored on a six. This unit cannot make Bomb attacks against Destroyers or Torpedo Boats.
Großadmiral Swizzle
Browncoat by fandom; Cossack by blood; American by birth; Virginian/Husband/Father by wife; Libertarian by choice; Human by race; Christian by grace.
Just leave theexistong SA and overlay a new SA. "Revising" and "Errata" disseminates unequally. Better to have a clear cut 'this synergises with that situation'
Gentlemen, the one thing that has been overlooked from the very start (set 1) is the fact that the game has always had a strategic target...your opponent's land airbase! All of the heavy bombers currently in the game are setup to attack ships. What we need are new data cards for each heavy bomber to show them in their "strategic bomber" roles. For the new cards I suggest the following new SA's. Long Range Bomber - This unit may attack your opponent's Land Airbase. You score successes on rolls of 5 and 6 only. For every success rolled, you may place one additional rearming counter at that airbase. These additional rearming counters are placed at the end of the Air Return Phase. Ground based Antiair attacks against this unit only score successes on a 6. Your opponent's land airbase has an Antiair value of 7. If attacking on map Installations, use the current rules with the following additions. Forward airbases of all sizes, if you roll successes equal to or greater than the targets armor, in addition to 1 point of damage, place 1 additional rearming counter at that forward airbase. If you roll successes equal to or greater than the target's vital armor, the base is destroyed and any aircraft based there must roll for survival as if based on a carrier. Surviving aircraft would transfer to the land airbase off map. If this exceeds stacking limits keep a rearming counter on them until combat losses make room for them. More new bomber card SA's: American Special: Norton Bomb Sight - Once per game, for each type of target (off map Land Airbase, on map Installation, on map Forward Airbase) this unit may roll three extra Bomb attack dice. British Special: Carpet Bombing - Once per game, for each type of target (off map Land Airbase, on map Installation, on map Forward Airbase), if you commit three or four heavy bombers to attack that target, you score successes on 4, 5 and 6. As for Ships Antiair, it should only score successes against Hi-level bombers on a 6. Historically when B-17's attacked Ships at sea from high altitude, they were very ineffective. The flip side was that ships AA against the B-17's was equally ineffective.
Gentlemen, the one thing that has been overlooked from the very start (set 1) is the fact that the game has always had a strategic target...your opponent's land airbase! All of the heavy bombers currently in the game are setup to attack ships. What we need are new data cards for each heavy bomber to show them in their "strategic bomber" roles. For the new cards I suggest the following new SA's. Long Range Bomber - This unit may attack your opponent's Land Airbase. You score successes on rolls of 5 and 6 only. For every success rolled, you may place one additional rearming counter at that airbase. These additional rearming counters are placed at the end of the Air Return Phase. Ground based Antiair attacks against this unit only score successes on a 6. Your opponent's land airbase has an Antiair value of 7. If attacking on map Installations, use the current rules with the following additions. Forward airbases of all sizes, if you roll successes equal to or greater than the targets armor, in addition to 1 point of damage, place 1 additional rearming counter at that forward airbase. If you roll successes equal to or greater than the target's vital armor, the base is destroyed and any aircraft based there must roll for survival as if based on a carrier. Surviving aircraft would transfer to the land airbase off map. If this exceeds stacking limits keep a rearming counter on them until combat losses make room for them. More new bomber card SA's: American Special: Norton Bomb Sight - Once per game, for each type of target (off map Land Airbase, on map Installation, on map Forward Airbase) this unit may roll three extra Bomb attack dice. British Special: Carpet Bombing - Once per game, for each type of target (off map Land Airbase, on map Installation, on map Forward Airbase), if you commit three or four heavy bombers to attack that target, you score successes on 4, 5 and 6. As for Ships Antiair, it should only score successes against Hi-level bombers on a 6. Historically when B-17's attacked Ships at sea from high altitude, they were very ineffective. The flip side was that ships AA against the B-17's was equally ineffective.
A HLB fix should be considered for the fleet enhancement deck