Merry Christmas! I used to go by a different username here but it's been so long I've forgotten my login and password. XD
With the game being out of print for so long, there isn't always much to say but I'm grateful for all the resources and support that's here. I started with AAM as my first WWII miniature games, then moved on to Flames of War a few years after the game was out of print. But I've found that over the years, I've probably played AAM more than FOW. The rules are simpler for my friends and significant other to get into and the game takes a much shorter amount of time to set up. I use FoW miniatures as proxies and use 3D terrain over the hex maps. It spices things up a bit and creates a different feel.
it's a shame that the game and Rich Baker never had much support from WoTC. With the popularity of WWII themed games like World of Tanks, Call of Duty or Company of Heroes, AAM could have taken off with better marketing, collaboration and product placement. It's not that WII era games can't be profitable, it's that the egghead MBA's at Hasbro and WOTC never cared enough to understand the target WWII market, cross market or grow a fanbase. Battlefront and Game Workshop do just fine with their miniature range and grow each year.
All WoTC cared about were Magic and to a lesser extent, DnD. Everything outside of those two products, they do a poor job on and don't have the patience to develop and grow a fanbase. The AAM fanbase is top notch though and the fact that there's much custom material is a testament to both the dedication of the fans and the quality of the game itself.
Anyways TLDR: AAM is a great game made by an awfully managed company. Super grateful for this forum, the awesome resources posted and fellow fans of the game.
With everything going on it’s been a true delight to rediscover this game here on the Forumini. Especially the land game, which I had never played before this year and feel like I am just scratching the surface of. I think many others are in the same boat - after some time away, this year was the chance to rediscover a game that was generally well designed, easy to learn but tough to master, and a fun way flex your historical brain muscles in an afternoon.
Merry Christmas! I used to go by a different username here but it's been so long I've forgotten my login and password. XD
With the game being out of print for so long, there isn't always much to say but I'm grateful for all the resources and support that's here. I started with AAM as my first WWII miniature games, then moved on to Flames of War a few years after the game was out of print. But I've found that over the years, I've probably played AAM more than FOW. The rules are simpler for my friends and significant other to get into and the game takes a much shorter amount of time to set up. I use FoW miniatures as proxies and use 3D terrain over the hex maps. It spices things up a bit and creates a different feel.
it's a shame that the game and Rich Baker never had much support from WoTC. With the popularity of WWII themed games like World of Tanks, Call of Duty or Company of Heroes, AAM could have taken off with better marketing, collaboration and product placement. It's not that WII era games can't be profitable, it's that the egghead MBA's at Hasbro and WOTC never cared enough to understand the target WWII market, cross market or grow a fanbase. Battlefront and Game Workshop do just fine with their miniature range and grow each year.
All WoTC cared about were Magic and to a lesser extent, DnD. Everything outside of those two products, they do a poor job on and don't have the patience to develop and grow a fanbase. The AAM fanbase is top notch though and the fact that there's much custom material is a testament to both the dedication of the fans and the quality of the game itself.
Anyways TLDR: AAM is a great game made by an awfully managed company. Super grateful for this forum, the awesome resources posted and fellow fans of the game.
I totally agree my friend. AAM is a great game and I am blessed with a large and complete collection. Finding local players ebbs and flows but I am thrilled that there is still so much interest (albeit small numbers) in the game both locally and on this forum.
Cheers and Merry Christmas and happy holidays to everyone, Firehouse
Best wishes for the holidays and some future face-to-face gaming once the pandemic is under control. I like a lot of the thoughts expressed here: that the game is easy to learn but tough to master; that the fanbase is topnotch; and that we all need better cover rolls! Merry Christmas to all.
Those who don't remember their history are bound to do something or other...