Post by armchair general on Apr 20, 2017 19:18:27 GMT
General Sosabowski inspecting his Polish 1st Independent Parachute Brigade.
[NOTE by armchair general: This is part of the continuing forumini project of recovering the most popular scenarios and campaigns from the old forums (myfast forumini and Wizards of the Coast before that) to an active forum instead of letting them die in an archive. Since many scenarios were written years ago, this one may need some updating. As always, your feedback is welcome!]
The Oosterbeek Perimeter, West of Arnhem, 25 September 1944.
Despite securing the North edge of the road bridge at Arnhem the British 1st airborne division, also known as the Red Devils, soon found itself under severe pressure from the 2nd SS Korps. General Horrocks sensing that he might just get a bridgehead over the Rhine despite the general worsening situation ordered the recently dropped Polish Brigade to cross the river by boat and reinforce the Red Devils at Oosterbeek. This boat assault would prove costly.
At the same moment in Arhnem, Bittrich, the German commander, sent his 9th SS division supported by most of the 2nd SS Korps artillery to eradicate the British threat to his right.
In Oostebeek, Urquhart's men were desperate for reinforcements...
Maps and Special set up notes:
North-Map 1- Map F3 with the river at the south end-South
Place Map 1 over half of Map F3
Creating the Oosterbeek perimeter:
Place city tiles over the jungle hexes. These are 3 british stongpoints worth victory points.
Place 2 city tiles right against the river in the middle of map 3. These represent the ferry landings worth points too.
Place trenches tiles over the forest hexes on map 3 for a total of 12 trenches. Trenches give cover to infantry only.
The line up:
British 1st Airborne division:
Set up on any city, trench or ferry landing hex with one restriction: all city or ferry landing hex on the map have to be occupied by at least one unit.
Inspiring lieutnant x2
Inspiring hero
defiant paratrooper x8
vickers mg x2
piat gunner x2
6 pounder AT gun x3
M8 75mm pack howitzer
jeep x2
universal carrier
spitfire mk1
Sosabowski's polish airborne brigade:
From turn 1 roll a dice: on a 5 or a 6, two polish determined infantrymen enter at the ferry landings.
Note only a maximum of 4 polish unit can enter the game.
KG Von Tettau, SS" Hohenstauffen" division:
Enter on turn one on any side hex of map 1. Half hexes are in play.
ss leader x2
veteran infantry x8
SS stormtroopers x6
Mg 42 x2
Stug III D x2
Flamepanzer III x2
disciplined spotter
sdkfz 250 x2
7.5cl LEL x2
Messerschmitt me 262
KG Frundsberg:
enter on turn 4 from any map 1 hex
Sdkfz 250 x2
panzergrenadier x2
Victory conditions.
Each Oosterbeek city hex on map 1 is worth 1 point.
Each city hex on F3 and each ferry landing hex is worth 2 points.
At the end of turn 8 the winner is the player holding more points.
Sources:
Michael Reynolds, II SS korps.
Vae Victis, hors série n11.
Robert Jackson, the battle remembered.