And these rules: drive.google.com/file/d/1nt6b8A7Q115VxYCI-dbGlif1uLsILC_w/view?usp=sharing
With updated collision rules:
- Ships do not have a stacking limit in sectors. Instead, during the air return phase, for each sector that contains ships, roll a number of d6 equal to the number of ships. If the result is greater than 15, a collision occurs.
- If darkness is in effect, +1 to the result of these rolls. If a battleship is present, +1 to the roll. For each additional 5 points rolled over 15, another collision occurs.
- When a collision occurs, roll two d6 for each ship in the sector. The two lowest rolling ships collide. If there is a tie, the larger ship breaks the tie (Battleship, then Cruiser, then Auxiliary, then Destroyer) or if the tied ships are of the same type, reroll their dice as a tie breaker.
- When ships collide, they each take 1 hull point of damage. For the ship with fewer hull points, roll a die. On a 4 or higher, this ship takes an additional hull point of damage.
- Surfaced submarines count as Destroyers for stacking limits.1d12
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