I have completed 64 cards (including torpedo boats and dreadnaughts); would you like to play another game this time a little more balanced and with gun smoke?
University Student— Lover of Plato, Aristotle, War At Sea, Palestrina, and Mozart
How about a 150 or 200 point battle? These don't include the full 64, since I am still messing with submarine rules figuring out how to balance aircraft.
Collisions - Ships do not have a stacking limit in sectors. Instead, during the air return phase, for each sector that contains ships, roll a number of d6 equal to the number of ships. If the result is greater than 15, a collision occurs. - If darkness is in effect, +1 to the result of these rolls. If a battleship is present, +1 to the roll. For each additional 5 points rolled over 15, another collision occurs. - When a collision occurs, roll two d6 for each ship in the sector. The two lowest rolling ships collide. If there is a tie, the larger ship breaks the tie (Battleship, then Cruiser, then Auxiliary, then Destroyer) or if the tied ships are of the same type, reroll their dice as a tie breaker. - When ships collide, they each take 1 hull point of damage. For the ship with fewer hull points, roll a die. On a 4 or higher, this ship takes an additional hull point of damage. - Surfaced submarines count as Destroyers for stacking limits.
University Student— Lover of Plato, Aristotle, War At Sea, Palestrina, and Mozart