Post by ticat1 on Oct 6, 2020 0:03:45 GMT
Aikoku Maru
Class: Hokoku Maru Class
Commissioned: 5 September 1941
Fate: Sank, 16 February 1944
Displacement: 10,438 (grt)
Length(OA): 527 ft 7 in
Beam: 66 ft 3 in
Speed: 20.9 knots
Armament: 8 x 5.5 in/50, 2 x 3 in HA guns, 4 x 25mm AA, 4 x 13.5mm MG (2 x 2) 4 x 21 in TT (2 x II)
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Aikoku Maru
Auxiliary
Year: 1941
Cost:
MG: 6/5/4/3
AA: 5 4?
TT:1/1/1 1/1/-/-?
A/VA/HP: 2/8/3 1/6/3?
Slow 2
Class limit: 2
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History as both a commerce raider and sub tender
Sank 3 merchant ships, captured 2 others and her floatplane attacked one as well.
While attached to SubRon8, the subs of the division sank 40 merchant ships and attacked Sydney and Diego Suarez harbours, They damaged HMS Ramilles in the latter.
POSSIBLE SAs
LONG CRUISE: This unit may deploy in any sea sector on the map.
Probably going to have to be something new. Here are some thematic ideas to play with
Maybe something like a +1 movement if a sub is leaving the sector this unit is in? It'd go well with Long Cruise.
Allow local and adjacent subs to reroll 1 die?
Allow an extra sub in its sector?
Local and adjacent subs ignore air suppression?
Local and adjacent subs can't be sub hunted?
What else can you guys come up with?!
Class: Hokoku Maru Class
Commissioned: 5 September 1941
Fate: Sank, 16 February 1944
Displacement: 10,438 (grt)
Length(OA): 527 ft 7 in
Beam: 66 ft 3 in
Speed: 20.9 knots
Armament: 8 x 5.5 in/50, 2 x 3 in HA guns, 4 x 25mm AA, 4 x 13.5mm MG (2 x 2) 4 x 21 in TT (2 x II)
--------------------------------------------------------------------------------------------------------------
Aikoku Maru
Auxiliary
Year: 1941
Cost:
MG: 6/5/4/3
AA: 5 4?
TT:1/1/1 1/1/-/-?
A/VA/HP: 2/8/3 1/6/3?
Slow 2
Class limit: 2
---------------------------------------------------------------------------------------------------------------
History as both a commerce raider and sub tender
Sank 3 merchant ships, captured 2 others and her floatplane attacked one as well.
While attached to SubRon8, the subs of the division sank 40 merchant ships and attacked Sydney and Diego Suarez harbours, They damaged HMS Ramilles in the latter.
Edit to add: (weeds) Conway's says the guns had fixed shields and could not be hidden so the ship could not be disguised. One of the main reasons they gave up on raiding and went to the Sub replenishment role.
POSSIBLE SAs
LONG CRUISE: This unit may deploy in any sea sector on the map.
Probably going to have to be something new. Here are some thematic ideas to play with
Maybe something like a +1 movement if a sub is leaving the sector this unit is in? It'd go well with Long Cruise.
Allow local and adjacent subs to reroll 1 die?
Allow an extra sub in its sector?
Local and adjacent subs ignore air suppression?
Local and adjacent subs can't be sub hunted?
What else can you guys come up with?!