It looks like it was Havocs and Bostons who dropped the smoke. It would be more accurate to have the screen be purely LoS inhibiter, and perhaps be placed as a line rather than a circle, though that is a little more precise than the rules are.
University Student— Lover of Plato, Aristotle, War At Sea, Palestrina, and Mozart
It looks like it was Havocs and Bostons who dropped the smoke. It would be more accurate to have the screen be purely LoS inhibiter, and perhaps be placed as a line rather than a circle, though that is a little more precise than the rules are.
I think that if you want to KISS per WaS rule, that would apply a concealment in a target sector. Exactly as ships already do.
Otherwise you would need a different SA, for which I do not see interest.
Played a game at a con once where the organizer had aerial-dropped smoke. I won't say it breaks the game, but it breaks the game.
If you do not have spare fighters to hunt for this buzzing smokers, I guess it could really be troublesome. On the other hand, it depends on the builds. I find it less flexible than smiking ships, for which you can play on initiative to chose when to smoke or not to smoke. With Air drop, the screen is already in place at the beginning of surface phase, so equally affects both sides. I assume that a player using them would certainly use units that are not affected by them, tho.
I would call them a game changer, not really breaker (but I never experienced them, so I could be too mild)