Units with Landing or Vital Cargo abilities (henceforth "landing abilities") may invade any island sectors to trigger their ability and score victory points.
When a landing ability is used on an island sector, that sector is claimed by that player.
Simultaneous landings will not occur. Instead, the player without initiative is not able to land on that island
Second Round:
The second round is a 300-point game
Victory points scored from landing abilities during the previous game are may be spent to purchase installations on any claimed islands. These points do not count against the 300-point limit.
How I imagined it working (though I have subsequently disproved and reproved myself, so I am up for either interpretation), was that landing abilities resolved simultaneously, which would give both of us a claim on an island (and I would prefer to avoid that since it sounds very messy), so initiative would determine which player got to claim the island.
If I am understanding you correctly, the landing ability is triggered for the first player first, which would make initiative want to go first.
I think the rule-book has the end of turn as a shared phased (so no separate phases for each players SA use), but either way of doing it works for me.
University Student— Lover of Plato, Aristotle, War At Sea, Palestrina, and Mozart
I understand now. So if I land on Island A, I claim that island and can build an installation there up to the number of landing / cargo points I earn. If we both land on Island B on the same turn, whoever won initiative (regardless of whether they chose to go first or second) gets the island. Sound right?