That’s also consecutive. If you have 4 hexes to maneuver and turn in and you can also climb in your original hex, I think the only way you can make 3 turns/maneuvers is to maneuver in hex 0, skip hex 1, turn in hex 2, skip hex 3, and turn in hex 4. What do you think?
I think 1.) I've been playing it wrong this whole time and 2.) there's a reason I avoid high speed whenever possible. >_<
I don't believe in re-rolling dice and I shouldn't change my speed either. Are you okay with me doing something completely different within those parameters? Because I can't pull off the move I thought I could.
Sorry for the mess, man. I really have mostly played with SWO, and we had to learn the game from the book. The online community on the Air side has been nowhere near as active as the Sea side.
Hit. Audrain crippled, "Panic" kicks in until the end of next turn.
Over to you. Oscars will use "Expert Evasion" to change status to Evade when shot at; Zeros are both Evading, and also have "Expert Dogfighter" in effect.