Could institute a fuel count down tied to range to add an arbitrary end. So many rounds, your out of juice. The more high speed maneuvers, the quicker you burn through supply.
We can just drop it if you want. I just wanted to get 10 matches in for the Soviets, but not worth any frustration. Can call it a tie, or just call the match if you want. I fine with either. We can fix the map too.
Was also wondering if rolling init for each plane rather than per side might help.
I have no idea how you and SWO are doing that 5 plane per side furball you have going on.
My long range shot,
6 only, +1 for dive, -1 for evade so still 6 only mfW7clO32d6 2d6