Post by boomerbill on May 5, 2020 21:09:26 GMT
Firehouse and I played another game of AAAF by phone. (Never let it be said that 200 kilometres can stand in the way of two people wanting to play an A&A game.)
He designed the scenario: two Canadian Typhoon Mk 1Bs vs a Bf109E Ace and Bf109E Wingman. Victory determined by whoever accumulated 45 points as the game progressed. Plus, the Typhoons had to make an attack on one of two ground targets, each worth 15 points. In theory, one Typhie could attack both targets while the other attacked only one, for a total of 45 points.
Firehouse got the Axis; I got the Allies.
While my initial plan was to down the aerial opposition first, then make the required attack on at least one ground target, I wound up in position to attack a ground target and went for that. Big mistake. The ammo dump was hit, but one of the Typhoons took a point of damage and the Bf109s emerged undamaged.
A head-to-head attack on the next turn did not play out well for one Typhoon, which wiffed on its eight dice, while the Bf109 Ace vitalled it with seven dice. Attacking from a level above and being a better pilot, the Ace was hitting on anything but a 1 or 2.
In the second-to-last turn, the remaining Typhoon was counting on winning initiative, but it was not to be, and it was crippled by the Wingman.
On the final turn, the crippled Typhoon elected to fly off the map. Score: Axis = 60; Allies = 15.
The photo here is not from the game itself -- but shows how the table was set up at my end.
I'm using telescoping stands for the 3D look. The Bf109s are both modified with paint for the Battle of Britain game that I GM at Hotlead and other venues. A touch of paint on the spinner of one of the Typhies helps separate the two planes.
He designed the scenario: two Canadian Typhoon Mk 1Bs vs a Bf109E Ace and Bf109E Wingman. Victory determined by whoever accumulated 45 points as the game progressed. Plus, the Typhoons had to make an attack on one of two ground targets, each worth 15 points. In theory, one Typhie could attack both targets while the other attacked only one, for a total of 45 points.
Firehouse got the Axis; I got the Allies.
While my initial plan was to down the aerial opposition first, then make the required attack on at least one ground target, I wound up in position to attack a ground target and went for that. Big mistake. The ammo dump was hit, but one of the Typhoons took a point of damage and the Bf109s emerged undamaged.
A head-to-head attack on the next turn did not play out well for one Typhoon, which wiffed on its eight dice, while the Bf109 Ace vitalled it with seven dice. Attacking from a level above and being a better pilot, the Ace was hitting on anything but a 1 or 2.
In the second-to-last turn, the remaining Typhoon was counting on winning initiative, but it was not to be, and it was crippled by the Wingman.
On the final turn, the crippled Typhoon elected to fly off the map. Score: Axis = 60; Allies = 15.
The photo here is not from the game itself -- but shows how the table was set up at my end.
I'm using telescoping stands for the 3D look. The Bf109s are both modified with paint for the Battle of Britain game that I GM at Hotlead and other venues. A touch of paint on the spinner of one of the Typhies helps separate the two planes.