Note: I just noticed something. I made an error on skilled flyer back on turn 2. I only get to make that second difficult maneuver if I won initiative. I failed on the second roll, so nothing would have changed. Even so, sorry about that.
Your remaining 2 aircraft up. Hoping neither of them fails to climb!
I wish to have no connection with any ship that does not sail fast; for I intend to go in harm's way. - Captain John Paul Jones
If there is a tie, the player with the higher initiative bonus wins. Due to tailing, I win initiative this time around. Your first two planes up (the good news for you is you have a pretty healthy altitude advantage, so even with initiative, I'm going to have a hard time reaching you).
I wish to have no connection with any ship that does not sail fast; for I intend to go in harm's way. - Captain John Paul Jones