Here's the latest map. We are at the start of Turn 4 if I am correct. I've tweaked it some so I could better follow the pieces. DAK in H11 was destroyed in Turn 3.
There appear to be hedges in hexes D7 thru F6 for the UK and in F10 thru H9 for GE, can we go through those hexes or does that require a special dice roll? I know we can go around them as well.
My halftrack with the MG moves to G7, you can defensive fire from your halftrack with the mortar, 2 dice vs 2 defense...if you miss, he ends in G7 Other halftrack to G5
Infantry: BEF in E6 to E8, movement roll for hedge NqZa6NGK1d6 SMLE same hex, same move, movement roll 1d6
BEF F5 to F7, movement roll 1d6 SMLE same hex, same move, movement roll !d6
You can defensive fire your halftrack, the mortar can't, it is 2 attack dice for your halftrack vs a 2 defense for my halftrack, if successful, it is a face up disrupted & stops movement. It is optional...sometimes it works well, sometimes not..