Looks good, no biggie on your misreading the hex coordinates, you got it squared away...what say we drop the first A & just write hexes as I13 or B03 etc...might be easier...or not...... Looks like initiative roll time my friend. Let's get ready to RUMBLE......I recall hearing that somewhere....
Do you understand vehicle facing...or should we do a quick tutorial on it...counting the hex sides clockwise from north/top of map, there are 6 possible facings...when you end a vehicles movement, always include the facing....ie...hex H10, facing 4...does that help...
You should have 3 Mausers, 3 DAKs, 1 SS Hammy, 2 half tracks, 1 MG42 & 1 Romanian Mortar so make sure all is correct before we proceed further into the game.
This is another time that pen & paper come in handy...Tally Ho is the Btit SA, not for the Germans this game..you have Exert Will...pull disrupted counters at the start of your movement phase...