I finished the battle this morning. The UK held out brilliantly until the 7th and last turn. The pillbox was placed in the hex in front of the town and proved to be a thorn in the side of the Italians. The 1st MG team placed in there did extensive damage with the NCO in the adjacent town hex. Once the first MG team was finally taken out, the next one moved in and continued to ruin the IT advance. One group of 3 IT soldiers attempted to cross a mine field adjacent to the river. The had a bright idea to make a river crossing since the bridge was bottle necked. Those idiots couldn't get out of their own way. All three were disrupted and subsequently gunned down by the BEF posted up in the near by hills. Unfortunately for the UK, the Italian armor was just to much for the Stuart and rolled into town on the 7th turn. The Italian army only consisted of a lone MG team and the vehicles. The UK still had 3 BEF and a BREN, but from their defending positions on the flanks were unable to retake the town. It was a fun game, thanks for the assist.
So how are the Germans doing? Did you have the engineer blow up the bridge before people get there and how did he fair, he was kind of a last-minute change.
The Germans made short work of the defenders. With the SIG 33 and NEBELWERFER raining down the pain, it was a cake walk. The Engineer was a early victim of the rocket salvo and didn't get a chance to do much.
The Germans made short work of the defenders. With the SIG 33 and NEBELWERFER raining down the pain, it was a cake walk. The Engineer was a early victim of the rocket salvo and didn't get a chance to do much.
That's what I was afraid of after seeing that build.
Hi Mike, I know I am a bit late to the party here as well as knowing what the Axis is bringing but would you like another flavor defending army maybe...it might be a bit tailored to the situation at hand but not too far from what I might have done with a "Blind Build" considering the year & other limitations. Defender is UK/Commonwealth, 100 pts. & only 1 Commander & 1 formation allowed correct?
You can put any nation together you would like, I would just do another build on my end. Hold off on using formations, I am recalculating all of them using the updated costs. I have another idea. You choose the maps and the defending army. Once you choose the maps, just 2, let me know which maps and orientation. Use V2 maps only. How does that sound? It may be a bit before I can play it out, but it would be nice to have one ready to go if I have a moment.
Any nation you say...I reckon that means any theater as well...or do want it in Europe? Year limitation? Same point spread as before..130 attacker vs 100 defender? An Axis defender maybe? V2 maps..3" hexes...I can do that I reckon...I have several of the starter set maps as well as the Expanded Rules maps, North Africa & Eastern Front..btw, thanks for the help on those Mike. So with all these questions tossed out there, let's see if we can narrow things down even more...we have 2 V2 maps...I reckon no mixing..ie, a North Africa desert or island with another would be a no no...shall we keep it in the same set or maybe Expanded Rules maps allowed as it is all pretty much the same overall general terrain types. Not trying to be a pain, just want to know any limitations as to maps available to use.
Sounds good. Let's keep it somewhat simple then. Advanced Rules book, the map set ups in the front, page 6, Configuration 3, Hill 203. Make the objective the road junction hex in the town. Any country as defender? 1943, 100 points to defender, no formations...is this the starting point? Any particular set up limitations or are just wanting a defending army & then you take the keys & drive...
Maps lay out long wise east/west, maps 1 & 4, map 1 on top, number in lower right corner, map 4 on bottom, number in upper left corner. I think we will go to the Eastern Front. Germany as the defender. Does this work for you Mike?